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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Clutter Reference Manual: ClutterX11TexturePixmap</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
<link rel="home" href="index.html" title="Clutter Reference Manual">
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<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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<a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
                  <a href="#clutter-ClutterX11TexturePixmap.description" class="shortcut">Description</a></span>
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<div class="refentry">
<a name="clutter-ClutterX11TexturePixmap"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="clutter-ClutterX11TexturePixmap.top_of_page"></a>ClutterX11TexturePixmap</span></h2>
<p>ClutterX11TexturePixmap — A texture which displays the content of an X Pixmap.</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="clutter-ClutterX11TexturePixmap.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-new" title="clutter_x11_texture_pixmap_new ()">clutter_x11_texture_pixmap_new</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-new-with-pixmap" title="clutter_x11_texture_pixmap_new_with_pixmap ()">clutter_x11_texture_pixmap_new_with_pixmap</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-new-with-window" title="clutter_x11_texture_pixmap_new_with_window ()">clutter_x11_texture_pixmap_new_with_window</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-set-pixmap" title="clutter_x11_texture_pixmap_set_pixmap ()">clutter_x11_texture_pixmap_set_pixmap</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-set-window" title="clutter_x11_texture_pixmap_set_window ()">clutter_x11_texture_pixmap_set_window</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-sync-window" title="clutter_x11_texture_pixmap_sync_window ()">clutter_x11_texture_pixmap_sync_window</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-update-area" title="clutter_x11_texture_pixmap_update_area ()">clutter_x11_texture_pixmap_update_area</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-set-automatic" title="clutter_x11_texture_pixmap_set_automatic ()">clutter_x11_texture_pixmap_set_automatic</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="clutter-ClutterX11TexturePixmap.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap">ClutterX11TexturePixmap</a></td>
</tr>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmapClass" title="struct ClutterX11TexturePixmapClass">ClutterX11TexturePixmapClass</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="clutter-ClutterX11TexturePixmap.description"></a><h2>Description</h2>
<p><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> is a class for displaying the content of an
X Pixmap as a ClutterActor. Used together with the X Composite extension,
it allows to display the content of X Windows inside Clutter.</p>
<p>The class uses the GLX_EXT_texture_from_pixmap OpenGL extension
(http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
if available</p>
</div>
<div class="refsect1">
<a name="clutter-ClutterX11TexturePixmap.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-new"></a><h3>clutter_x11_texture_pixmap_new ()</h3>
<pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
clutter_x11_texture_pixmap_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>Creates a new <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> which can be used to display the
contents of an X11 Pixmap inside a Clutter scene graph</p>
<div class="refsect3">
<a name="id-1.8.5.6.2.5"></a><h4>Returns</h4>
<p> A new <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a></p>
<p></p>
</div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-new-with-pixmap"></a><h3>clutter_x11_texture_pixmap_new_with_pixmap ()</h3>
<pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
clutter_x11_texture_pixmap_new_with_pixmap
                               (<em class="parameter"><code><span class="type">Pixmap</span> pixmap</code></em>);</pre>
<p>Creates a new <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> for <em class="parameter"><code>pixmap</code></em>
</p>
<div class="refsect3">
<a name="id-1.8.5.6.3.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>pixmap</p></td>
<td class="parameter_description"><p>the X Pixmap to which this texture should be bound</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.8.5.6.3.6"></a><h4>Returns</h4>
<p> A new <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> bound to the given X Pixmap</p>
<p></p>
</div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-new-with-window"></a><h3>clutter_x11_texture_pixmap_new_with_window ()</h3>
<pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
clutter_x11_texture_pixmap_new_with_window
                               (<em class="parameter"><code><span class="type">Window</span> window</code></em>);</pre>
<p>Creates a new <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> for <em class="parameter"><code>window</code></em>
</p>
<div class="refsect3">
<a name="id-1.8.5.6.4.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>window</p></td>
<td class="parameter_description"><p>the X window to which this texture should be bound</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.8.5.6.4.6"></a><h4>Returns</h4>
<p> A new <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> bound to the given X window.</p>
<p></p>
</div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-set-pixmap"></a><h3>clutter_x11_texture_pixmap_set_pixmap ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_x11_texture_pixmap_set_pixmap (<em class="parameter"><code><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> *texture</code></em>,
                                       <em class="parameter"><code><span class="type">Pixmap</span> pixmap</code></em>);</pre>
<p>Sets the X Pixmap to which the texture should be bound.</p>
<div class="refsect3">
<a name="id-1.8.5.6.5.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>the texture to bind</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>pixmap</p></td>
<td class="parameter_description"><p>the X Pixmap to which the texture should be bound</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-set-window"></a><h3>clutter_x11_texture_pixmap_set_window ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_x11_texture_pixmap_set_window (<em class="parameter"><code><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> *texture</code></em>,
                                       <em class="parameter"><code><span class="type">Window</span> window</code></em>,
                                       <em class="parameter"><code><span class="type">gboolean</span> automatic</code></em>);</pre>
<p>Sets up a suitable pixmap for the window, using the composite and damage
extensions if possible, and then calls
<a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-set-pixmap" title="clutter_x11_texture_pixmap_set_pixmap ()"><code class="function">clutter_x11_texture_pixmap_set_pixmap()</code></a>.</p>
<p>If you want to display a window in a <a class="link" href="ClutterTexture.html" title="ClutterTexture"><span class="type">ClutterTexture</span></a>, you probably want
this function, or its older sister, <code class="function">clutter_glx_texture_pixmap_set_window()</code>.</p>
<p>This function has no effect unless the XComposite extension is available.</p>
<div class="refsect3">
<a name="id-1.8.5.6.6.7"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>the texture to bind</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>window</p></td>
<td class="parameter_description"><p>the X window to which the texture should be bound</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>automatic</p></td>
<td class="parameter_description"><p><code class="literal">TRUE</code> for automatic window updates, <code class="literal">FALSE</code> for manual.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-sync-window"></a><h3>clutter_x11_texture_pixmap_sync_window ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_x11_texture_pixmap_sync_window
                               (<em class="parameter"><code><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> *texture</code></em>);</pre>
<p>Resets the texture's pixmap from its window, perhaps in response to the
pixmap's invalidation as the window changed size.</p>
<div class="refsect3">
<a name="id-1.8.5.6.7.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>the texture to bind</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-update-area"></a><h3>clutter_x11_texture_pixmap_update_area ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_x11_texture_pixmap_update_area
                               (<em class="parameter"><code><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> *texture</code></em>,
                                <em class="parameter"><code><span class="type">gint</span> x</code></em>,
                                <em class="parameter"><code><span class="type">gint</span> y</code></em>,
                                <em class="parameter"><code><span class="type">gint</span> width</code></em>,
                                <em class="parameter"><code><span class="type">gint</span> height</code></em>);</pre>
<p>Performs the actual binding of texture to the current content of
the pixmap. Can be called to update the texture if the pixmap
content has changed.</p>
<div class="refsect3">
<a name="id-1.8.5.6.8.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>The texture whose content shall be updated.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>x</p></td>
<td class="parameter_description"><p>the X coordinate of the area to update</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>y</p></td>
<td class="parameter_description"><p>the Y coordinate of the area to update</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p>the width of the area to update</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p>the height of the area to update</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-x11-texture-pixmap-set-automatic"></a><h3>clutter_x11_texture_pixmap_set_automatic ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_x11_texture_pixmap_set_automatic
                               (<em class="parameter"><code><a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> *texture</code></em>,
                                <em class="parameter"><code><span class="type">gboolean</span> setting</code></em>);</pre>
<p>Enables or disables the automatic updates ot <em class="parameter"><code>texture</code></em>
 in case the backing
pixmap or window is damaged</p>
<div class="refsect3">
<a name="id-1.8.5.6.9.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>setting</p></td>
<td class="parameter_description"><p><code class="literal">TRUE</code> to enable automatic updates</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 0.8</p>
</div>
</div>
<div class="refsect1">
<a name="clutter-ClutterX11TexturePixmap.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="ClutterX11TexturePixmap"></a><h3>struct ClutterX11TexturePixmap</h3>
<pre class="programlisting">struct ClutterX11TexturePixmap {
};
</pre>
<p>The <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> structure contains only private data</p>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterX11TexturePixmapClass"></a><h3>struct ClutterX11TexturePixmapClass</h3>
<pre class="programlisting">struct ClutterX11TexturePixmapClass {
  void (* update_area) (ClutterX11TexturePixmap *texture,
                        gint                     x,
                        gint                     y,
                        gint                     width,
                        gint                     height);
};
</pre>
<p>The <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmapClass" title="struct ClutterX11TexturePixmapClass"><span class="type">ClutterX11TexturePixmapClass</span></a> structure contains only private data</p>
<div class="refsect3">
<a name="id-1.8.5.7.3.5"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
</colgroup>
<tbody><tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterX11TexturePixmapClass.update-area"></a>update_area</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function for updating the area of the texture</p></td>
<td class="struct_member_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since 0.8</p>
</div>
</div>
</div>
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