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<div class="refentry">
<a name="ClutterBehaviourPath"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="ClutterBehaviourPath.top_of_page"></a>ClutterBehaviourPath</span></h2>
<p>ClutterBehaviourPath — A behaviour for moving actors along a <a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a></p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="ClutterBehaviourPath.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="returnvalue">ClutterBehaviour</span></a> *
</td>
<td class="function_name">
<a class="link" href="ClutterBehaviourPath.html#clutter-behaviour-path-new" title="clutter_behaviour_path_new ()">clutter_behaviour_path_new</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="returnvalue">ClutterBehaviour</span></a> *
</td>
<td class="function_name">
<a class="link" href="ClutterBehaviourPath.html#clutter-behaviour-path-new-with-description" title="clutter_behaviour_path_new_with_description ()">clutter_behaviour_path_new_with_description</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="returnvalue">ClutterBehaviour</span></a> *
</td>
<td class="function_name">
<a class="link" href="ClutterBehaviourPath.html#clutter-behaviour-path-new-with-knots" title="clutter_behaviour_path_new_with_knots ()">clutter_behaviour_path_new_with_knots</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="ClutterBehaviourPath.html#clutter-behaviour-path-set-path" title="clutter_behaviour_path_set_path ()">clutter_behaviour_path_set_path</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="ClutterPath.html" title="ClutterPath"><span class="returnvalue">ClutterPath</span></a> *
</td>
<td class="function_name">
<a class="link" href="ClutterBehaviourPath.html#clutter-behaviour-path-get-path" title="clutter_behaviour_path_get_path ()">clutter_behaviour_path_get_path</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.properties"></a><h2>Properties</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="properties_type">
<col width="300px" class="properties_name">
<col width="200px" class="properties_flags">
</colgroup>
<tbody><tr>
<td class="property_type">
<a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> *</td>
<td class="property_name"><a class="link" href="ClutterBehaviourPath.html#ClutterBehaviourPath--path" title="The “path” property">path</a></td>
<td class="property_flags">Read / Write</td>
</tr></tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.signals"></a><h2>Signals</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="signals_return">
<col width="300px" class="signals_name">
<col width="200px" class="signals_flags">
</colgroup>
<tbody><tr>
<td class="signal_type"><span class="returnvalue">void</span></td>
<td class="signal_name"><a class="link" href="ClutterBehaviourPath.html#ClutterBehaviourPath-knot-reached" title="The “knot-reached” signal">knot-reached</a></td>
<td class="signal_flags">Run Last</td>
</tr></tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterBehaviourPath.html#ClutterBehaviourPath-struct" title="struct ClutterBehaviourPath">ClutterBehaviourPath</a></td>
</tr>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterBehaviourPath.html#ClutterBehaviourPathClass" title="struct ClutterBehaviourPathClass">ClutterBehaviourPathClass</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen"> GObject
<span class="lineart">╰──</span> <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour">ClutterBehaviour</a>
<span class="lineart">╰──</span> ClutterBehaviourPath
</pre>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
ClutterBehaviourPath implements
<a class="link" href="ClutterScriptable.html" title="ClutterScriptable">ClutterScriptable</a>.</p>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.description"></a><h2>Description</h2>
<p><a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath"><span class="type">ClutterBehaviourPath</span></a> interpolates actors along a defined path.</p>
<p>A path is described by a <a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> object. The path can contain
straight line parts and bezier curves. If the path contains
<a class="link" href="ClutterPath.html#CLUTTER-PATH-MOVE-TO:CAPS"><code class="literal">CLUTTER_PATH_MOVE_TO</code></a> parts then the actors will jump to those
coordinates. This can be used make disjoint paths.</p>
<p>When creating a path behaviour in a <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a>, you can specify
the path property directly as a string. For example:</p>
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1
2
3
4
5
6
7
8
9</pre></td>
<td class="listing_code"><pre class="programlisting"><span class="gtkdoc opt">{</span>
<span class="string">"id"</span> <span class="gtkdoc opt">:</span> <span class="string">"spline-path"</span><span class="gtkdoc opt">,</span>
<span class="string">"type"</span> <span class="gtkdoc opt">:</span> <span class="string">"ClutterBehaviourPath"</span><span class="gtkdoc opt">,</span>
<span class="string">"path"</span> <span class="gtkdoc opt">:</span> <span class="string">"M 50 50 L 100 100"</span><span class="gtkdoc opt">,</span>
<span class="string">"alpha"</span> <span class="gtkdoc opt">: {</span>
<span class="string">"timeline"</span> <span class="gtkdoc opt">:</span> <span class="string">"main-timeline"</span><span class="gtkdoc opt">,</span>
<span class="string">"function"</span> <span class="gtkdoc opt">:</span> <span class="string">"ramp</span>
<span class="string"> }</span>
<span class="string">}</span></pre></td>
</tr>
</tbody>
</table>
</div>
<p></p>
<p>If the alpha function is a periodic function, i.e. it returns to
0.0 after reaching 1.0, then the actors will walk the path back to the
starting <a class="link" href="clutter-Base-geometric-types.html#ClutterKnot" title="struct ClutterKnot"><span class="type">ClutterKnot</span></a>.</p>
<p><a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath"><span class="type">ClutterBehaviourPath</span></a> is available since Clutter 0.2</p>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="clutter-behaviour-path-new"></a><h3>clutter_behaviour_path_new ()</h3>
<pre class="programlisting"><a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="returnvalue">ClutterBehaviour</span></a> *
clutter_behaviour_path_new (<em class="parameter"><code><a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> *alpha</code></em>,
<em class="parameter"><code><a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> *path</code></em>);</pre>
<div class="warning"><p><code class="literal">clutter_behaviour_path_new</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p></div>
<p>Creates a new path behaviour. You can use this behaviour to drive
actors along the nodes of a path, described by <em class="parameter"><code>path</code></em>
.</p>
<p>This will claim the floating reference on the <a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> so you
do not need to unref if it.</p>
<p>If <em class="parameter"><code>alpha</code></em>
is not <code class="literal">NULL</code>, the <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="type">ClutterBehaviour</span></a> will take ownership
of the <a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> instance. In the case when <em class="parameter"><code>alpha</code></em>
is <code class="literal">NULL</code>,
it can be set later with <a class="link" href="ClutterBehaviour.html#clutter-behaviour-set-alpha" title="clutter_behaviour_set_alpha ()"><code class="function">clutter_behaviour_set_alpha()</code></a>.</p>
<div class="refsect3">
<a name="id-1.10.9.10.2.9"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>alpha</p></td>
<td class="parameter_description"><p> a <a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> instance, or <code class="literal">NULL</code>. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
</tr>
<tr>
<td class="parameter_name"><p>path</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> or <code class="literal">NULL</code> for an empty path</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.10.9.10.2.10"></a><h4>Returns</h4>
<p> a <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="type">ClutterBehaviour</span></a>. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since 0.2</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-behaviour-path-new-with-description"></a><h3>clutter_behaviour_path_new_with_description ()</h3>
<pre class="programlisting"><a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="returnvalue">ClutterBehaviour</span></a> *
clutter_behaviour_path_new_with_description
(<em class="parameter"><code><a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> *alpha</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *desc</code></em>);</pre>
<div class="warning"><p><code class="literal">clutter_behaviour_path_new_with_description</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p></div>
<p>Creates a new path behaviour using the path described by <em class="parameter"><code>desc</code></em>
. See
<a class="link" href="ClutterPath.html#clutter-path-add-string" title="clutter_path_add_string ()"><code class="function">clutter_path_add_string()</code></a> for a description of the format.</p>
<p>If <em class="parameter"><code>alpha</code></em>
is not <code class="literal">NULL</code>, the <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="type">ClutterBehaviour</span></a> will take ownership
of the <a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> instance. In the case when <em class="parameter"><code>alpha</code></em>
is <code class="literal">NULL</code>,
it can be set later with <a class="link" href="ClutterBehaviour.html#clutter-behaviour-set-alpha" title="clutter_behaviour_set_alpha ()"><code class="function">clutter_behaviour_set_alpha()</code></a>.</p>
<div class="refsect3">
<a name="id-1.10.9.10.3.8"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>alpha</p></td>
<td class="parameter_description"><p> a <a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> instance, or <code class="literal">NULL</code>. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
</tr>
<tr>
<td class="parameter_name"><p>desc</p></td>
<td class="parameter_description"><p>a string description of the path</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.10.9.10.3.9"></a><h4>Returns</h4>
<p> a <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="type">ClutterBehaviour</span></a>. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-behaviour-path-new-with-knots"></a><h3>clutter_behaviour_path_new_with_knots ()</h3>
<pre class="programlisting"><a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="returnvalue">ClutterBehaviour</span></a> *
clutter_behaviour_path_new_with_knots (<em class="parameter"><code><a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> *alpha</code></em>,
<em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterKnot" title="struct ClutterKnot"><span class="type">ClutterKnot</span></a> *knots</code></em>,
<em class="parameter"><code><span class="type">guint</span> n_knots</code></em>);</pre>
<div class="warning"><p><code class="literal">clutter_behaviour_path_new_with_knots</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p></div>
<p>Creates a new path behaviour that will make the actors visit all of
the given knots in order with straight lines in between.</p>
<p>A path will be created where the first knot is used in a
<a class="link" href="ClutterPath.html#CLUTTER-PATH-MOVE-TO:CAPS"><code class="literal">CLUTTER_PATH_MOVE_TO</code></a> and the subsequent knots are used in
<a class="link" href="ClutterPath.html#CLUTTER-PATH-LINE-TO:CAPS"><code class="literal">CLUTTER_PATH_LINE_TO</code></a><!-- -->s.</p>
<p>If <em class="parameter"><code>alpha</code></em>
is not <code class="literal">NULL</code>, the <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="type">ClutterBehaviour</span></a> will take ownership
of the <a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> instance. In the case when <em class="parameter"><code>alpha</code></em>
is <code class="literal">NULL</code>,
it can be set later with <a class="link" href="ClutterBehaviour.html#clutter-behaviour-set-alpha" title="clutter_behaviour_set_alpha ()"><code class="function">clutter_behaviour_set_alpha()</code></a>.</p>
<div class="refsect3">
<a name="id-1.10.9.10.4.9"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>alpha</p></td>
<td class="parameter_description"><p> a <a class="link" href="ClutterAlpha.html" title="ClutterAlpha"><span class="type">ClutterAlpha</span></a> instance, or <code class="literal">NULL</code>. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
</tr>
<tr>
<td class="parameter_name"><p>knots</p></td>
<td class="parameter_description"><p> an array of <a class="link" href="clutter-Base-geometric-types.html#ClutterKnot" title="struct ClutterKnot"><span class="type">ClutterKnot</span></a><!-- -->s. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=n_knots]</span></td>
</tr>
<tr>
<td class="parameter_name"><p>n_knots</p></td>
<td class="parameter_description"><p>number of entries in <em class="parameter"><code>knots</code></em>
</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.10.9.10.4.10"></a><h4>Returns</h4>
<p> a <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour"><span class="type">ClutterBehaviour</span></a>. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-behaviour-path-set-path"></a><h3>clutter_behaviour_path_set_path ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_behaviour_path_set_path (<em class="parameter"><code><a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath"><span class="type">ClutterBehaviourPath</span></a> *pathb</code></em>,
<em class="parameter"><code><a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> *path</code></em>);</pre>
<div class="warning"><p><code class="literal">clutter_behaviour_path_set_path</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p></div>
<p>Change the path that the actors will follow. This will take the
floating reference on the <a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> so you do not need to unref
it.</p>
<div class="refsect3">
<a name="id-1.10.9.10.5.7"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>pathb</p></td>
<td class="parameter_description"><p>the path behaviour</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>path</p></td>
<td class="parameter_description"><p>the new path to follow</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-behaviour-path-get-path"></a><h3>clutter_behaviour_path_get_path ()</h3>
<pre class="programlisting"><a class="link" href="ClutterPath.html" title="ClutterPath"><span class="returnvalue">ClutterPath</span></a> *
clutter_behaviour_path_get_path (<em class="parameter"><code><a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath"><span class="type">ClutterBehaviourPath</span></a> *pathb</code></em>);</pre>
<div class="warning"><p><code class="literal">clutter_behaviour_path_get_path</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p></div>
<p>Get the current path of the behaviour</p>
<div class="refsect3">
<a name="id-1.10.9.10.6.7"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>pathb</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath"><span class="type">ClutterBehaviourPath</span></a> instance</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.10.9.10.6.8"></a><h4>Returns</h4>
<p> the path. </p>
<p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
</div>
<p class="since">Since 1.0</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="ClutterBehaviourPath-struct"></a><h3>struct ClutterBehaviourPath</h3>
<pre class="programlisting">struct ClutterBehaviourPath;</pre>
<div class="warning">
<p><code class="literal">ClutterBehaviourPath</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p>
<p>Use <a class="link" href="ClutterPathConstraint.html" title="ClutterPathConstraint"><span class="type">ClutterPathConstraint</span></a> and <a class="link" href="clutter-Implicit-Animations.html#clutter-actor-animate" title="clutter_actor_animate ()"><code class="function">clutter_actor_animate()</code></a>
instead.</p>
</div>
<p>The <a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath"><span class="type">ClutterBehaviourPath</span></a> structure contains only private data
and should be accessed using the provided API</p>
<p class="since">Since 0.2</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterBehaviourPathClass"></a><h3>struct ClutterBehaviourPathClass</h3>
<pre class="programlisting">struct ClutterBehaviourPathClass {
void (*knot_reached) (ClutterBehaviourPath *pathb,
guint knot_num);
};
</pre>
<div class="warning"><p><code class="literal">ClutterBehaviourPathClass</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p></div>
<p>The <a class="link" href="ClutterBehaviourPath.html#ClutterBehaviourPathClass" title="struct ClutterBehaviourPathClass"><span class="type">ClutterBehaviourPathClass</span></a> struct contains only private data</p>
<div class="refsect3">
<a name="id-1.10.9.11.3.7"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
</colgroup>
<tbody><tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterBehaviourPathClass.knot-reached"></a>knot_reached</code></em> ()</p></td>
<td class="struct_member_description"><p>signal class handler for the
ClutterBehaviourPath::knot_reached signal</p></td>
<td class="struct_member_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since 0.2</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="ClutterBehaviourPath--path"></a><h3>The <code class="literal">“path”</code> property</h3>
<pre class="programlisting"> “path” <a class="link" href="ClutterPath.html" title="ClutterPath"><span class="type">ClutterPath</span></a> *</pre>
<p>The ClutterPath object representing the path to animate along.</p>
<p>Flags: Read / Write</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterBehaviourPath.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2">
<a name="ClutterBehaviourPath-knot-reached"></a><h3>The <code class="literal">“knot-reached”</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
user_function (<a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath"><span class="type">ClutterBehaviourPath</span></a> *pathb,
<span class="type">guint</span> knot_num,
<span class="type">gpointer</span> user_data)</pre>
<p>This signal is emitted each time a node defined inside the path
is reached.</p>
<div class="warning"><p><code class="literal">ClutterBehaviourPath::knot-reached</code> has been deprecated since version 1.6 and should not be used in newly-written code.</p></div>
<div class="refsect3">
<a name="id-1.10.9.13.2.7"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>pathb</p></td>
<td class="parameter_description"><p>the object which received the signal</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>knot_num</p></td>
<td class="parameter_description"><p>the index of the <a class="link" href="clutter-Base-geometric-types.html#ClutterKnot" title="struct ClutterKnot"><span class="type">ClutterKnot</span></a> reached</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>user_data</p></td>
<td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p>Flags: Run Last</p>
<p class="since">Since 0.2</p>
</div>
</div>
</div>
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