This file is indexed.

/usr/share/gtk-doc/html/clutter-cookbook/layouts-box.html is in libclutter-1.0-doc 1.20.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>4. Arranging actors in a single row or column</title><link rel="stylesheet" type="text/css" href="style.css"><meta name="generator" content="DocBook XSL Stylesheets V1.78.1"><link rel="home" href="index.html" title="The Clutter Cookbook"><link rel="up" href="layouts.html" title="Chapter 7. Layout management"><link rel="prev" href="layouts-bind-constraint.html" title="3. Binding the size of one actor to the size of another"><link rel="next" href="script.html" title="Chapter 8. Script"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">4. Arranging actors in a single row or column</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="layouts-bind-constraint.html">Prev</a> </td><th width="60%" align="center">Chapter 7. Layout management</th><td width="20%" align="right"> <a accesskey="n" href="script.html">Next</a></td></tr></table><hr></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="layouts-box"></a>4. Arranging actors in a single row or column</h2></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="idp74042624"></a>4.1. Problem</h3></div></div></div><p>You want to layout several actors in a single row
      or column.</p><p>Example use cases:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>Creating an application menu.</p></li><li class="listitem"><p>Showing message subject lines as a list in an
          email client.</p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="idp74046720"></a>4.2. Solution</h3></div></div></div><p>Create a <span class="type">ClutterActor</span> with a
      <span class="type">ClutterBoxLayout</span> as its layout manager.</p><p>A <span class="type">ClutterBoxLayout</span> can hold a single row or
      column of <span class="type">ClutterActors</span>, and has configurable spacing,
      actor alignments, and expand and fill options.</p><p>The code fragment below is excerpted from the
      <a class="link" href="layouts-box.html#layouts-box-example-1" title="Example 7.6. Different approaches to setting child layout properties in a ClutterBoxLayout">full example</a>. It
      demonstrates how to lay out three rectangles in a vertical
      column. A different approach is used to set the <code class="varname">x-fill</code>
      property on each rectangle, so each fills the horizontal space in
      the layout (each rectangle is 100 pixels wide, while the
      box they are inside is 200 pixels wide).</p><div class="informalexample"><pre class="programlisting">/* create a ClutterBoxLayout */
box_layout = clutter_box_layout_new ();

/* configure it to lay out actors vertically */
clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (box_layout), TRUE);

/* put 5px of spacing between actors */
clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (box_layout), 5);

/* actors are packed into this box; we set its width, but
 * allow its height to be determined by the children it contains
 */
box = clutter_actor_new ();
clutter_actor_set_layout_manager (box, box_layout);
clutter_actor_set_background_color (box, &amp;box_color);
clutter_actor_set_position (box, 100, 50);
clutter_actor_set_width (box, 200);

/* pack an actor into the layout and set all layout properties on it
 * at the same time
 */
yellow = clutter_rectangle_new_with_color (&amp;yellow_color);
clutter_actor_set_size (yellow, 100, 100);

clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (box_layout),
                         yellow,
                         FALSE,                         /* expand */
                         TRUE,                          /* x-fill */
                         FALSE,                         /* y-fill */
                         CLUTTER_BOX_ALIGNMENT_START,   /* x-align */
                         CLUTTER_BOX_ALIGNMENT_START);  /* y-align */

/* add an actor to the box as a container and set layout properties
 * afterwards; the latter is useful if you want to change properties on
 * actors already inside a layout, but note that you have to
 * pass the function both the layout AND the container
 */
red = clutter_rectangle_new_with_color (&amp;red_color);
clutter_actor_set_size (red, 100, 100);

clutter_actor_add_child (box, blue);

clutter_layout_manager_child_set (box_layout,
                                  CLUTTER_CONTAINER (box),
                                  blue,
                                  "x-fill", TRUE,
                                  NULL);

blue = clutter_rectangle_new_with_color (&amp;blue_color);
clutter_actor_set_size (blue, 100, 100);

clutter_actor_add_child (box, blue);

clutter_layout_manager_child_set (box_layout,
                                  CLUTTER_CONTAINER (box),
                                  blue,
                                  "x-fill", TRUE,
                                  NULL);

/* put the box on the stage */
clutter_actor_add_child (stage, box);</pre></div><p>The result looks like this:</p><div class="screenshot"><div class="mediaobject"><img src="images/layouts-box.png" alt="A simple vertical ClutterBoxLayout"></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="idp74059536"></a>4.3. Discussion</h3></div></div></div><p><span class="type">ClutterBoxLayout</span> is not a reflowing layout:
      that is, if the layout's container changes size, the actors inside
      aren't automatically repositioned to occupy or find new positions
      in its available area. If you want that behaviour, use
      <span class="type">ClutterFlowLayout</span> instead.</p><p>If you want the container to be resizable, but find that
      resizing the container obscures its child actors, you could put
      the container inside a scrollable area. Then the container's actors
      can be scrolled to if they go out of sight.
      <a class="link" href="events-mouse-scroll.html" title="3. Detecting mouse scrolling on an actor">This recipe</a> explains
      how to make a container scrollable.</p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a name="idp74063056"></a>4.3.1. Layout properties</h4></div></div></div><p><span class="type">ClutterBoxLayout</span> is very flexible, with
        several properties which influence the appearance of the
        layout and its children. As with other layouts, these properties
        are either applicable to the layout itself, or to individual
        children of the layout.</p><p>As most of these properties are documented in the API reference,
        they aren't covered in much detail here. However, below is a brief
        overview of the properties available, as well as details of properties
        particular to <span class="type">ClutterBoxLayout</span>.</p><p>The main issue you may face when applying these properties
        is understanding how they interact. As this is harder to describe
        than to show, you can run the
        <a class="link" href="layouts-box.html#layouts-box-example-3" title="Example 7.8. A demonstrator for &quot;toggling and tweaking&quot; a ClutterBoxLayout's properties">example</a>
        below to toggle and tweak various properties and see
        how they affect the layout's appearance.</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>The "toggle and tweak"
          <a class="link" href="layouts-box.html#layouts-box-example-3" title="Example 7.8. A demonstrator for &quot;toggling and tweaking&quot; a ClutterBoxLayout's properties">example</a> sets
          child properties (fill, alignment, expand) on all children
          of the layout when those properties are changed. If you want
          to see the effect of setting these to different values for
          <span class="emphasis"><em>each</em></span> child, you will have to experiment
          yourself.</p></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a name="idp74069568"></a>4.3.1.1. <span class="type">ClutterBoxLayout</span> properties</h5></div></div></div><p><span class="type">ClutterBoxLayout</span> has the following properties
          which affect the appearance of all children inside the container.</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>Animation properties are covered separately
            <a class="link" href="layouts-box.html#layouts-box-animating-layout-changes" title="4.3.2. Animating layout changes">later</a>.
            </p></div><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><b><code class="varname">vertical</code>; set with
                  <code class="function">clutter_box_layout_set_vertical()</code></b>Set to <code class="constant">TRUE</code> to lay out
                  child actors in a column; if <code class="constant">FALSE</code>
                  (the default), actors are laid out horizontally.</p></li><li class="listitem"><p><b><code class="varname">homogeneous</code>; set with
                  <code class="function">clutter_box_layout_set_homogeneous()</code></b>Set to <code class="constant">TRUE</code> to allocate all
                  child actors the same amount of space in the row or column
                  (depending on the setting for <code class="varname">vertical</code>).
                  This overrides per-actor <code class="varname">expand</code> settings
                  and preferred sizes for child actors. The default value for
                  this property is <code class="constant">FALSE</code>.</p></li><li class="listitem"><p><b><code class="varname">spacing</code>; set with
                  <code class="function">clutter_box_layout_set_spacing()</code></b>Sets the number of pixels to place between actors
                  in the layout.</p><p>Note that if you increase spacing too much, actors
                may go outside the edges of the layout's container (if
                the container has a fixed size).</p></li><li class="listitem"><p><b><code class="varname">pack-start</code>; set with
                  <code class="function">clutter_box_layout_set_pack_start()</code></b>Set <code class="varname">pack-start</code> to
                  <code class="constant">TRUE</code> to configure the layout to
                  prepend actors to the row or column; the default is
                  <code class="constant">FALSE</code>, meaning that actors are
                  appended to the row or column when added.</p><p>Changing this property on a layout which already has
                actors in it will reverse the order of those actors, as
                well as changing how new actors are added to the layout.</p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a name="idp74090192"></a>4.3.1.2. Child properties</h5></div></div></div><p>These properties apply to individual children within
            the layout's container. Each child can have different values
            for each of these properties.</p><p>To set properties, you can use
            <code class="function">clutter_box_layout_pack()</code> or
            <code class="function">clutter_box_pack()</code> (if using a
            <span class="type">ClutterBox</span>) while packing actors into the layout.
            You can also set properties later using
            <code class="function">clutter_layout_manager_child_set()</code>
            etc. See the <a class="link" href="layouts.html#layouts-introduction" title="1. Introduction">layouts
            introduction</a> for more details.</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><code class="varname">x-fill</code> and <code class="varname">y-fill</code>
                set whether an actor will fill its allocated horizontal
                or vertical space (respectively) within the layout. Setting
                these properties only has an effect where an actor is smaller
                (on the appropriate fill axes) than the layout's container.</p><p>Note that the actor's actual size is not changed
                if it is set to fill: the reported width and height are
                unaffected.</p></li><li class="listitem"><p><code class="varname">expand</code> sets whether an actor
                will be expanded inside the layout. If
                <code class="varname">expand</code> is <code class="constant">TRUE</code>
                and <code class="varname">fill</code> is <code class="constant">TRUE</code>
                for the orientation axis, the actor is resized to fill
                its whole allocation on that axis; if <code class="varname">expand</code>
                is <code class="constant">TRUE</code> but <code class="varname">fill</code>
                is <code class="constant">FALSE</code>, extra padding is added
                around the actor to fill the allocation.</p></li><li class="listitem"><p><code class="varname">x-align</code> and <code class="varname">y-align</code>
                set how an actor is aligned within its allocation, in
                cases where it doesn't fill that allocation. In practical
                terms, these properties come into effect if a child is set
                to expand but <code class="varname">fill</code> is set to
                <code class="constant">FALSE</code> on the align axis.</p><p>For example, if <code class="varname">expand</code> is
                <code class="constant">TRUE</code> but <code class="varname">x-fill</code>
                is <code class="constant">FALSE</code>, some padding is added
                around the actor to fill its allocation. In this case,
                the <code class="varname">x-align</code> property can be set to
                align the actor to the left, center or right of the
                allocation; any whitespace would be redistributed around
                the actor's new position after alignment.</p></li></ul></div><p>These properties are only useful where you have
            actors of non-uniform sizes and/or a container which is
            either wider or taller (or both) than one or more of the
            child actors it contains.</p></div></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a name="layouts-box-animating-layout-changes"></a>4.3.2. Animating layout changes</h4></div></div></div><p>If actors are added to a layout, or if the layout's
        properties or its children's properties are changed, the
        appearance of the layout may also change. The
        <code class="varname">use-animations</code> property (set with
        <code class="function">clutter_box_layout_set_use_animations()</code>)
        determines whether such changes to the layout are animated: if set
        to <code class="constant">TRUE</code>, any changes to actor
        allocations resulting from the changes (movements, resizings)
        are animated.</p><p>If this property is <code class="constant">FALSE</code> (the default)
        changes to other properties or addition of new actors will
        cause actors to be laid out instantaneously. For example, if
        a new actor is prepended with animations on, the new actor is
        added to the layout and the other actors shifted to make room
        for it; if animations are off, child actors jump to their new
        positions at the same instant as the new actor is added.</p><p>To change the appearance of the animations, you can use
        <code class="function">clutter_box_layout_set_easing_mode()</code> and
        <code class="function">clutter_box_layout_set_duration()</code> (see the
        <a class="link" href="animations.html#animations-introduction" title="1. Introduction">animations
        introduction</a> for more about easing and duration
        properties).</p><p>The <a class="link" href="layouts-box.html#layouts-box-example-3" title="Example 7.8. A demonstrator for &quot;toggling and tweaking&quot; a ClutterBoxLayout's properties">"toggle and tweak"
        example</a> uses animation for layout changes, and can give
        you some idea of what to expect in your own animated layouts.</p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="idp74226496"></a>4.4. Full examples</h3></div></div></div><div class="example"><a name="layouts-box-example-1"></a><p class="title"><b>Example 7.6. Different approaches to setting child layout properties
        in a <span class="type">ClutterBoxLayout</span></b></p><div class="example-contents"><pre class="programlisting">#include &lt;stdlib.h&gt;
#include &lt;clutter/clutter.h&gt;

static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor box_color = { 0xff, 0xff, 0xff, 0xff };
static const ClutterColor yellow_color = { 0xaa, 0xaa, 0x00, 0xff };
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };

int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterLayoutManager *box_layout;
  ClutterActor *box;
  ClutterActor *yellow;
  ClutterActor *red;
  ClutterActor *blue;

  if (clutter_init (&amp;argc, &amp;argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &amp;stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* create a ClutterBoxLayout */
  box_layout = clutter_box_layout_new ();

  /* configure it to lay out actors vertically */
  clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (box_layout), TRUE);

  /* put 5px of spacing between actors */
  clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (box_layout), 5);

  /* actors are packed into this actor; we set its width, but
   * allow its height to be determined by the children it contains
   */
  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, box_layout);
  clutter_actor_set_background_color (box, CLUTTER_COLOR_White);
  clutter_actor_set_position (box, 100, 50);
  clutter_actor_set_width (box, 200);

  /* pack an actor into the layout and set all layout properties on it
   * at the same time
   */
  yellow = clutter_actor_new ();
  clutter_actor_set_background_color (yellow, CLUTTER_COLOR_Yellow);
  clutter_actor_set_size (yellow, 100, 100);

  clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (box_layout),
                           yellow,
                           FALSE,                         /* expand */
                           TRUE,                          /* x-fill */
                           FALSE,                         /* y-fill */
                           CLUTTER_BOX_ALIGNMENT_START,   /* x-align */
                           CLUTTER_BOX_ALIGNMENT_START);  /* y-align */

  /* add an actor to the box as a container and set layout properties
   * afterwards; the latter is useful if you want to change properties on
   * actors already inside a layout, but note that you have to
   * pass the function both the layout AND the container
   */
  red = clutter_actor_new ();
  clutter_actor_set_background_color (red, CLUTTER_COLOR_Red);
  clutter_actor_set_size (red, 100, 100);

  clutter_actor_add_child (box, red);
  clutter_layout_manager_child_set (box_layout,
                                    CLUTTER_CONTAINER (box),
                                    red,
                                    "x-fill", TRUE,
                                    NULL);

  blue = clutter_actor_new ();
  clutter_actor_set_background_color (blue, CLUTTER_COLOR_Blue);
  clutter_actor_set_size (blue, 100, 100);

  clutter_actor_add_child (box, blue);
  clutter_layout_manager_child_set (box_layout,
                                    CLUTTER_CONTAINER (box),
                                    blue,
                                    "x-fill", TRUE,
                                    NULL);

  /* put the box on the stage */
  clutter_actor_add_child (stage, box);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
</pre></div></div><br class="example-break"><div class="example"><a name="layouts-box-example-2"></a><p class="title"><b>Example 7.7. A simple <span class="type">ClutterBoxLayout</span> menu</b></p><div class="example-contents"><pre class="programlisting">#include &lt;stdlib.h&gt;
#include &lt;clutter/clutter.h&gt;

#define FONT "Sans 20px"

static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor yellow_color = { 0xaa, 0xaa, 0x00, 0xff };
static const ClutterColor black_color = { 0x00, 0x00, 0x00, 0xff };

static void
menu_run_option (ClutterActor *actor,
                 ClutterEvent *event,
                 gpointer      user_data)
{
  g_debug ("%s pressed", (gchar *) user_data);
}

static void
menu_add_option (ClutterBox *menu,
                 gchar      *text,
                 gchar      *shortcut)
{
  ClutterActor *entry;

  entry = clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                                   CLUTTER_BIN_ALIGNMENT_CENTER));
  clutter_box_set_color (CLUTTER_BOX (entry), &amp;black_color);
  clutter_actor_set_width (entry, 250);
  clutter_actor_set_reactive (entry, TRUE);

  clutter_box_pack (CLUTTER_BOX (entry),
                    clutter_text_new_full (FONT, text, &amp;yellow_color),
                    "x-align", CLUTTER_BIN_ALIGNMENT_START,
                    NULL);

  clutter_box_pack (CLUTTER_BOX (entry),
                    clutter_text_new_full (FONT, shortcut, &amp;yellow_color),
                    "x-align", CLUTTER_BIN_ALIGNMENT_END,
                    NULL);

  clutter_container_add_actor (CLUTTER_CONTAINER (menu), entry);

  g_signal_connect (entry,
                    "button-press-event",
                    G_CALLBACK (menu_run_option),
                    text);
}

static void
menu_toggle (ClutterActor *actor,
             ClutterEvent *event,
             gpointer      user_data)
{
  ClutterAnimation *animation;
  ClutterActor *menu = CLUTTER_ACTOR (user_data);

  if (clutter_actor_get_animation (menu))
    return;

  if (clutter_actor_get_opacity (menu) &gt; 0)
    {
      animation = clutter_actor_animate (menu, CLUTTER_EASE_OUT_CUBIC, 200,
                                         "opacity", 0,
                                         NULL);

      /* hide the menu once it is fully transparent */
      g_signal_connect_swapped (animation,
                                "completed",
                                G_CALLBACK (clutter_actor_hide),
                                menu);
    }
  else
    {
      clutter_actor_show (menu);

      clutter_actor_animate (menu, CLUTTER_EASE_OUT_CUBIC, 200,
                             "opacity", 255,
                             NULL);
    }
}

int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *button;
  ClutterLayoutManager *menu_layout;
  ClutterActor *menu;

  if (clutter_init (&amp;argc, &amp;argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &amp;stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* button */
  button = clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                                    CLUTTER_BIN_ALIGNMENT_CENTER));
  clutter_actor_set_width (button, 100);
  clutter_actor_set_position (button, 50, 50);
  clutter_actor_set_reactive (button, TRUE);
  clutter_box_set_color (CLUTTER_BOX (button), &amp;black_color);
  clutter_box_pack (CLUTTER_BOX (button),
                    clutter_text_new_full (FONT, "Edit", &amp;yellow_color),
                    "x-align", CLUTTER_BIN_ALIGNMENT_FILL,
                    "y-align", CLUTTER_BIN_ALIGNMENT_FILL,
                    NULL);

  /* menu */
  menu_layout = clutter_box_layout_new ();
  clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (menu_layout), TRUE);
  clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (menu_layout), TRUE);
  clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (menu_layout), 2);

  menu = clutter_box_new (menu_layout);
  clutter_box_set_color (CLUTTER_BOX (menu), &amp;yellow_color);
  menu_add_option (CLUTTER_BOX (menu), "Undo", "Ctrl-z");
  menu_add_option (CLUTTER_BOX (menu), "Redo", "Ctrl-Shift-z");
  menu_add_option (CLUTTER_BOX (menu), "Cut", "Ctrl-x");
  menu_add_option (CLUTTER_BOX (menu), "Copy", "Ctrl-c");
  menu_add_option (CLUTTER_BOX (menu), "Paste", "Ctrl-v");

  /* align left-hand side of menu with left-hand side of button */
  clutter_actor_add_constraint (menu, clutter_align_constraint_new (button,
                                                                    CLUTTER_ALIGN_X_AXIS,
                                                                    0.0));

  /* align top of menu with the bottom of the button */
  clutter_actor_add_constraint (menu, clutter_bind_constraint_new (button,
                                                                   CLUTTER_BIND_Y,
                                                                   clutter_actor_get_height (button)));

  /* hide the menu until we're ready to animate it in */
  clutter_actor_set_opacity (menu, 0);
  clutter_actor_hide (menu);

  /* clicking on the button toggles the menu */
  g_signal_connect (button, "button-press-event", G_CALLBACK (menu_toggle), menu);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), menu);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
</pre></div></div><br class="example-break"><div class="example"><a name="layouts-box-example-3"></a><p class="title"><b>Example 7.8. A demonstrator for "toggling and tweaking" a
        <span class="type">ClutterBoxLayout's</span> properties</b></p><div class="example-contents"><pre class="programlisting">/*
 * Experiment with permutations of layout properties for a ClutterBoxLayout
 *
 * See the text (in brackets) at the bottom of the application
 * window for available key presses
 */
#include &lt;stdlib.h&gt;
#include &lt;clutter/clutter.h&gt;

#define STAGE_SIDE 510
#define BOX_SIDE STAGE_SIDE * 0.75
#define RED_SIDE STAGE_SIDE / 4
#define GREEN_SIDE STAGE_SIDE / 8
#define BLUE_SIDE STAGE_SIDE / 16

typedef struct
{
  ClutterLayoutManager *box_layout;
  ClutterActor         *box;
  ClutterActor         *status_display;
  gboolean              x_fill;
  gboolean              y_fill;
  gboolean              expand;
  ClutterBoxAlignment   x_align;
  ClutterBoxAlignment   y_align;
} State;

static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor box_color = { 0x66, 0x66, 0x00, 0xff };
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
static const ClutterColor white_color = { 0xff, 0xff, 0xff, 0xff };

static GValue
gboolean_to_gvalue (gboolean value)
{
  GValue gval = {0};

  g_value_init (&amp;gval, G_TYPE_BOOLEAN);
  g_value_set_boolean (&amp;gval, value);

  return gval;
}

static GValue
alignment_to_gvalue (ClutterBoxAlignment value)
{
  GValue gval = {0};

  g_value_init (&amp;gval, G_TYPE_INT);
  g_value_set_int (&amp;gval, value);

  return gval;
}

static gchar*
alignment_as_string (ClutterBoxAlignment value)
{
  gchar *align_string = "start ";

  switch (value)
    {
    case CLUTTER_BOX_ALIGNMENT_CENTER:
      align_string = "center";
      break;

    case CLUTTER_BOX_ALIGNMENT_END:
      align_string = "end   ";
      break;

    case CLUTTER_BOX_ALIGNMENT_START:
      align_string = "start ";
      break;
    }

  return align_string;
}

static ClutterBoxAlignment
get_next_alignment (ClutterBoxAlignment alignment)
{
  alignment++;

  if (alignment &gt; CLUTTER_BOX_ALIGNMENT_CENTER)
    alignment = CLUTTER_BOX_ALIGNMENT_START;

  return alignment;
}

static void
show_status (State *state)
{
  ClutterText *text = CLUTTER_TEXT (state-&gt;status_display);
  ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state-&gt;box_layout);

  gboolean homogeneous = clutter_box_layout_get_homogeneous (box_layout);
  gboolean vertical = clutter_box_layout_get_vertical (box_layout);

  gchar *message = g_strdup_printf ("x_fill (x): %s\t\t\t"
                                    "y_fill (y): %s\n"
                                    "expand (e): %s\t\t"
                                    "homogeneous (h): %s\n"
                                    "spacing (+/-): %dpx\t\t"
                                    "vertical (v): %s\n"
                                    "x_align (right): %s\t"
                                    "y_align (up): %s",
                                    (state-&gt;x_fill ? "true" : "false"),
                                    (state-&gt;y_fill ? "true" : "false"),
                                    (state-&gt;expand ? "true" : "false"),
                                    (homogeneous ? "true" : "false"),
                                    clutter_box_layout_get_spacing (box_layout),
                                    (vertical ? "true" : "false"),
                                    alignment_as_string (state-&gt;x_align),
                                    alignment_as_string (state-&gt;y_align));

  clutter_text_set_text (text, message);

  g_free (message);
}

static void
set_property_on_layout_children (State       *state,
                                 const gchar *property,
                                 GValue       value)
{
  ClutterActor *actor;
  ClutterContainer *container = CLUTTER_CONTAINER (state-&gt;box);
  ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (state-&gt;box_layout);
  GList *actors = clutter_container_get_children (container);

  for (; actors; actors = actors-&gt;next)
    {
      actor = CLUTTER_ACTOR (actors-&gt;data);

      clutter_layout_manager_child_set_property (manager,
                                                 container,
                                                 actor,
                                                 property,
                                                 &amp;value);
    }

  g_list_free (actors);
}

static void
toggle_x_fill (GObject            *instance,
               const gchar        *action_name,
               guint               key_val,
               ClutterModifierType modifiers,
               gpointer            user_data)
{
  State *state = (State *) user_data;

  state-&gt;x_fill = !state-&gt;x_fill;

  set_property_on_layout_children (state,
                                   "x-fill",
                                   gboolean_to_gvalue (state-&gt;x_fill));
}

static void
toggle_y_fill (GObject            *instance,
               const gchar        *action_name,
               guint               key_val,
               ClutterModifierType modifiers,
               gpointer            user_data)
{
  State *state = (State *) user_data;

  state-&gt;y_fill = !state-&gt;y_fill;

  set_property_on_layout_children (state,
                                   "y-fill",
                                   gboolean_to_gvalue (state-&gt;y_fill));
}

static void
toggle_expand (GObject            *instance,
               const gchar        *action_name,
               guint               key_val,
               ClutterModifierType modifiers,
               gpointer            user_data)
{
  State *state = (State *) user_data;

  state-&gt;expand = !state-&gt;expand;

  set_property_on_layout_children (state,
                                   "expand",
                                   gboolean_to_gvalue (state-&gt;expand));
}

static void
rotate_x_alignment (GObject            *instance,
                    const gchar        *action_name,
                    guint               key_val,
                    ClutterModifierType modifiers,
                    gpointer            user_data)
{
  State *state = (State *) user_data;

  state-&gt;x_align = get_next_alignment (state-&gt;x_align);

  set_property_on_layout_children (state,
                                   "x-align",
                                   alignment_to_gvalue (state-&gt;x_align));
}

static void
rotate_y_alignment (GObject            *instance,
                    const gchar        *action_name,
                    guint               key_val,
                    ClutterModifierType modifiers,
                    gpointer            user_data)
{
  State *state = (State *) user_data;

  state-&gt;y_align = get_next_alignment (state-&gt;y_align);

  set_property_on_layout_children (state,
                                   "y-align",
                                   alignment_to_gvalue (state-&gt;y_align));
}

static void
toggle_vertical (GObject            *instance,
                 const gchar        *action_name,
                 guint               key_val,
                 ClutterModifierType modifiers,
                 gpointer            user_data)
{
  State *state = (State *) user_data;
  ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state-&gt;box_layout);
  gboolean vertical = clutter_box_layout_get_vertical (box_layout);

  clutter_box_layout_set_vertical (box_layout, !vertical);
}

static void
toggle_homogeneous (GObject            *instance,
                    const gchar        *action_name,
                    guint               key_val,
                    ClutterModifierType modifiers,
                    gpointer            user_data)
{
  State *state = (State *) user_data;
  ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state-&gt;box_layout);
  gboolean homogeneous = clutter_box_layout_get_homogeneous (box_layout);

  clutter_box_layout_set_homogeneous (box_layout, !homogeneous);
}

static void
increase_spacing (GObject            *instance,
                  const gchar        *action_name,
                  guint               key_val,
                  ClutterModifierType modifiers,
                  gpointer            user_data)
{
  State *state = (State *) user_data;
  ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state-&gt;box_layout);
  guint spacing = clutter_box_layout_get_spacing (box_layout) + 5;

  clutter_box_layout_set_spacing (box_layout, spacing);
}

static void
decrease_spacing (GObject            *instance,
                  const gchar        *action_name,
                  guint               key_val,
                  ClutterModifierType modifiers,
                  gpointer            user_data)
{
  State *state = (State *) user_data;
  ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state-&gt;box_layout);
  guint spacing = clutter_box_layout_get_spacing (box_layout);

  if (spacing &gt;= 5)
    clutter_box_layout_set_spacing (box_layout, spacing - 5);
}

static gboolean
key_pressed_cb (ClutterActor *actor,
                ClutterEvent *event,
                gpointer      user_data)
{
  State *state = (State *) user_data;
  ClutterBindingPool *pool;
  gboolean return_value;

  pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor));

  return_value = clutter_binding_pool_activate (pool,
                                                clutter_event_get_key_symbol (event),
                                                clutter_event_get_state (event),
                                                G_OBJECT (actor));

  show_status (state);

  return return_value;
}

int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  GObjectClass *stage_class;
  ClutterBindingPool *binding_pool;
  ClutterActor *red;
  ClutterActor *green;
  ClutterActor *blue;

  State *state = g_new0 (State, 1);

  if (clutter_init (&amp;argc, &amp;argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  state-&gt;x_fill = FALSE;
  state-&gt;y_fill = FALSE;
  state-&gt;expand = FALSE;
  state-&gt;x_align = CLUTTER_BOX_ALIGNMENT_START;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &amp;stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* for key bindings */
  stage_class = G_OBJECT_GET_CLASS (stage);
  binding_pool = clutter_binding_pool_get_for_class (stage_class);

  clutter_binding_pool_install_action (binding_pool,
                                       "toggle-expand",
                                       CLUTTER_KEY_e,
                                       0,
                                       G_CALLBACK (toggle_expand),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "toggle-x-fill",
                                       CLUTTER_KEY_x,
                                       0,
                                       G_CALLBACK (toggle_x_fill),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "toggle-y-fill",
                                       CLUTTER_KEY_y,
                                       0,
                                       G_CALLBACK (toggle_y_fill),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "toggle-vertical",
                                       CLUTTER_KEY_v,
                                       0,
                                       G_CALLBACK (toggle_vertical),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "toggle-homogeneous",
                                       CLUTTER_KEY_h,
                                       0,
                                       G_CALLBACK (toggle_homogeneous),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "rotate-x-alignment",
                                       CLUTTER_KEY_Right,
                                       0,
                                       G_CALLBACK (rotate_x_alignment),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "rotate-y-alignment",
                                       CLUTTER_KEY_Up,
                                       0,
                                       G_CALLBACK (rotate_y_alignment),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "increase-spacing",
                                       CLUTTER_KEY_plus,
                                       CLUTTER_SHIFT_MASK,
                                       G_CALLBACK (increase_spacing),
                                       state,
                                       NULL);

  clutter_binding_pool_install_action (binding_pool,
                                       "decrease-spacing",
                                       CLUTTER_KEY_minus,
                                       0,
                                       G_CALLBACK (decrease_spacing),
                                       state,
                                       NULL);

  /* rectangles inside the layout */
  red = clutter_rectangle_new_with_color (&amp;red_color);
  clutter_actor_set_size (red, RED_SIDE, RED_SIDE);

  green = clutter_rectangle_new_with_color (&amp;green_color);
  clutter_actor_set_size (green, GREEN_SIDE, GREEN_SIDE);

  blue = clutter_rectangle_new_with_color (&amp;blue_color);
  clutter_actor_set_size (blue, BLUE_SIDE, BLUE_SIDE);

  /* the layout */
  state-&gt;box_layout = clutter_box_layout_new ();
  clutter_box_layout_set_use_animations (CLUTTER_BOX_LAYOUT (state-&gt;box_layout),
                                         TRUE);

  state-&gt;box = clutter_box_new (state-&gt;box_layout);
  clutter_box_set_color (CLUTTER_BOX (state-&gt;box), &amp;box_color);
  clutter_actor_set_size (state-&gt;box, BOX_SIDE, BOX_SIDE);
  clutter_actor_add_constraint (state-&gt;box,
                                clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (state-&gt;box,
                                clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.1));

  /* text to show status */
  state-&gt;status_display = clutter_text_new ();
  clutter_text_set_color (CLUTTER_TEXT (state-&gt;status_display), &amp;white_color);
  clutter_actor_set_size (state-&gt;status_display,
                          STAGE_SIDE,
                          STAGE_SIDE * 0.2);
  clutter_actor_set_position (state-&gt;status_display,
                              (STAGE_SIDE - BOX_SIDE) / 2,
                              STAGE_SIDE * 0.8);

  /* set text for initial state */
  show_status (state);

  /* connect key presses to a callback on the binding pool */
  g_signal_connect (stage,
                    "key-press-event",
                    G_CALLBACK (key_pressed_cb),
                    state);

  /* pack UI */
  clutter_container_add (CLUTTER_CONTAINER (state-&gt;box), red, green, blue, NULL);

  clutter_container_add (CLUTTER_CONTAINER (stage),
                         state-&gt;box,
                         state-&gt;status_display,
                         NULL);

  /* show stage */
  clutter_actor_show (stage);

  clutter_main ();

  /* clean up */
  g_object_unref (binding_pool);
  g_free (state);

  return EXIT_SUCCESS;
}
</pre></div></div><br class="example-break"></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="layouts-bind-constraint.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="layouts.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="script.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">3. Binding the size of one actor to the size of another </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 8. Script</td></tr></table></div></body></html>