/usr/share/clutter-1.0/cookbook/examples/events-pointer-motion-scribbler.c is in libclutter-1.0-doc 1.20.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | /*
* Simple scribble application: move mouse over the dark yellow
* rectangle to draw brighter yellow lines
*/
#include <clutter/clutter.h>
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor actor_color = { 0xaa, 0x99, 0x00, 0xff };
typedef struct {
ClutterPath *path;
CoglPath *cogl_path;
} Context;
static void
_convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
gpointer data)
{
ClutterKnot knot;
g_return_if_fail (node != NULL);
switch (node->type)
{
case CLUTTER_PATH_MOVE_TO:
knot = node->points[0];
cogl_path_move_to (knot.x, knot.y);
g_debug ("move to %d, %d", knot.x, knot.y);
break;
case CLUTTER_PATH_LINE_TO:
knot = node->points[0];
cogl_path_line_to (knot.x, knot.y);
g_debug ("line to %d, %d", knot.x, knot.y);
break;
default:
break;
}
}
static void
_canvas_paint_cb (ClutterActor *actor,
gpointer user_data)
{
Context *context = (Context *)user_data;
cogl_set_source_color4ub (255, 255, 0, 255);
cogl_set_path (context->cogl_path);
clutter_path_foreach (context->path, _convert_clutter_path_node_to_cogl_path, NULL);
cogl_path_stroke_preserve ();
clutter_path_clear (context->path);
context->cogl_path = cogl_get_path ();
g_signal_stop_emission_by_name (actor, "paint");
}
static gboolean
_pointer_motion_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterMotionEvent *motion_event = (ClutterMotionEvent *)event;
Context *context = (Context *)user_data;
gfloat x, y;
clutter_actor_transform_stage_point (actor, motion_event->x, motion_event->y, &x, &y);
g_debug ("motion; x %f, y %f", x, y);
clutter_path_add_line_to (context->path, x, y);
clutter_actor_queue_redraw (actor);
return TRUE;
}
static gboolean
_pointer_enter_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterCrossingEvent *cross_event = (ClutterCrossingEvent *)event;
Context *context = (Context *)user_data;
gfloat x, y;
clutter_actor_transform_stage_point (actor, cross_event->x, cross_event->y, &x, &y);
g_debug ("enter; x %f, y %f", x, y);
clutter_path_add_move_to (context->path, x, y);
clutter_actor_queue_redraw (actor);
return TRUE;
}
int
main (int argc, char *argv[])
{
Context *context = g_new0 (Context, 1);
ClutterActor *stage;
ClutterActor *rect;
ClutterActor *canvas;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
context->path = clutter_path_new ();
cogl_path_new ();
context->cogl_path = cogl_get_path ();
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
rect = clutter_rectangle_new_with_color (&actor_color);
clutter_actor_set_size (rect, 300, 300);
clutter_actor_add_constraint (rect, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
clutter_actor_add_constraint (rect, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
canvas = clutter_texture_new ();
clutter_actor_set_size (canvas, 300, 300);
clutter_actor_add_constraint (canvas, clutter_align_constraint_new (rect, CLUTTER_ALIGN_X_AXIS, 0.0));
clutter_actor_add_constraint (canvas, clutter_align_constraint_new (rect, CLUTTER_ALIGN_Y_AXIS, 0.0));
clutter_actor_set_reactive (canvas, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), canvas);
clutter_actor_raise_top (canvas);
g_signal_connect (canvas,
"motion-event",
G_CALLBACK (_pointer_motion_cb),
context);
g_signal_connect (canvas,
"enter-event",
G_CALLBACK (_pointer_enter_cb),
context);
g_signal_connect (canvas,
"paint",
G_CALLBACK (_canvas_paint_cb),
context);
clutter_actor_show (stage);
clutter_main ();
g_object_unref (context->path);
g_free (context);
return 0;
}
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