/usr/share/kde4/apps/kajongg/wall.py is in kajongg 4:4.14.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | # -*- coding: utf-8 -*-
"""
Copyright (C) 2008-2014 Wolfgang Rohdewald <wolfgang@rohdewald.de>
Kajongg is free software you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
"""
import weakref
from tile import Tile, elements
class WallEmpty(Exception):
"""exception when trying to get a tile off the empty wall"""
pass
class KongBox(object):
"""a non-ui kong box"""
def __init__(self):
self._tiles = []
def fill(self, tiles):
"""fill the box"""
self._tiles = tiles
def pop(self, count):
"""get count tiles from kong box"""
if len(self._tiles) < count:
raise WallEmpty
tiles = self._tiles[-count:]
self._tiles = self._tiles[:-count]
return tiles
def __getitem__(self, index):
return self._tiles[index]
def __len__(self):
"""# of tiles in kong box"""
return len(self._tiles)
class Wall(object):
"""represents the wall with four sides. self.wall[] indexes them counter clockwise, 0..3. 0 is bottom.
Wall.tiles always holds references to all tiles in the game even when they are used"""
tileClass = Tile
kongBoxClass = KongBox
def __init__(self, game):
"""init and position the wall"""
self._game = weakref.ref(game) # avoid cycles for garbage collection
self.tiles = [self.tileClass(Tile.unknown) for _ in range(elements.count(game.ruleset))]
self.living = None
self.kongBox = self.kongBoxClass()
assert len(self.tiles) % 8 == 0
@property
def game(self):
"""hide the fact that this is a weakref"""
return self._game()
@staticmethod
def __nameTile(tile, element):
"""define what tile this is"""
if element is None:
return tile
elif isinstance(tile, Tile):
return Tile(element)
else:
tile.tile = Tile(element)
return tile
def deal(self, tiles=None, deadEnd=False):
"""deal tiles. May raise WallEmpty.
Returns a list of tiles"""
if tiles is None:
tiles = [None]
count = len(tiles)
if deadEnd:
dealTiles = self.kongBox.pop(count)
if len(self.kongBox) % 2 == 0:
self._placeLooseTiles()
else:
if len(self.living) < count:
raise WallEmpty
dealTiles = self.living[:count]
self.living = self.living[count:]
return list(self.__nameTile(*x) for x in zip(dealTiles, tiles)) # pylint: disable=W0142
def build(self, shuffleFirst=False):
"""virtual: build visible wall"""
def _placeLooseTiles(self):
"""to be done only for UIWall"""
pass
def decorate(self):
"""virtual: show player info on the wall"""
def hide(self):
"""virtual: hide all four walls and their decorators"""
def divide(self):
"""divides a wall, building a living and and a dead end"""
# neutralise the different directions of winds and removal of wall tiles
assert self.game.divideAt is not None
# shift tiles: tile[0] becomes living end
self.tiles[:] = self.tiles[self.game.divideAt:] + self.tiles[0:self.game.divideAt]
kongBoxSize = self.game.ruleset.kongBoxSize
self.living = self.tiles[:-kongBoxSize]
boxTiles = self.tiles[-kongBoxSize:]
for pair in range(kongBoxSize // 2):
boxTiles = boxTiles[:pair*2] + [boxTiles[pair*2+1], boxTiles[pair*2]] + boxTiles[pair*2+2:]
self.kongBox.fill(boxTiles)
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