/usr/share/games/instead/stead/proxymenu.lua is in instead-data 1.9.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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local mpar = function(v, vv, rc)
if type(v) == 'string' or type(vv) == 'string' then
return stead.par(stead.space_delim, v, vv);
elseif v == true or vv == true then
return true
end
return rc
end
local call = function(o, m, ...)
local rc = nil
local v, r = stead.call(o, m, ...);
if r == false or v == false then
rc = false
elseif r or v then
rc = true
end
return v, r, rc
end
stead.obj_proxy = function(o, act, use_mode, used_act, useit_act)
local v = {};
v.proxy_type = true;
local d = stead.dispof(o);
if type(d) == 'string' then
v.nam = stead.menu_prefix..d;
end
if inv():srch(o) then
v.nam = txtem(v.nam);
end
if not v.nam then
v.nam = true
end
v.pobj = o;
v.pact = act;
v.use_mode = use_mode;
v.used_act = used_act;
v.useit_act = useit_act;
v.save = function(self, name, h, need)
if need then
h:write(stead.string.format(name.." = stead.obj_proxy(%s, %s, %s, %s, %s);\n",
stead.tostring(self.pobj),
stead.tostring(self.pact),
stead.tostring(self.use_mode),
stead.tostring(self.used_act),
stead.tostring(self.useit_act)));
end
stead.savemembers(h, self, name, false);
end
if use_mode then
v.use = function(s, w)
if w.proxy_type then
local v, r, vv, rr, rc = false, ri
local act = s.pact
v, r, ri = call(game, 'before_'..act, s.pobj, w.pobj);
rc = ri or rc
if ri == false then
return v, false
end
vv, r, ri = call(s.pobj, act, w.pobj);
rc = ri or rc
v = mpar(v, vv, rc);
if ri == false then
return v, false
end
if type(s.used_act) == 'string'
and ri == nil then -- used only if use did nothing
vv, r, ri = call(w.pobj, s.used_act, s.pobj);
rc = ri or rc
v = mpar(v, vv, rc);
if ri == false then
return v, false
end
end
if ri then
vv, rr, ri = call(game, 'after_'..act, s.pobj, w.pobj);
rc = rc or ri
v = mpar(v, vv, rc);
if ri == false then
return v, false
end
end
if v == nil then
v = stead.call(game, act, s.pobj, w.pobj);
end
return v, false;
end
end
end
v.inv = function(s)
local v, r, vv, rr, rc = false, ri
local act = s.pact
if s.use_mode then
act = s.useit_act
if type(act) ~= 'string' then
return nil
end
end
v, r, ri = call(game, 'before_'..act, s.pobj);
rc = rc or ri
if ri == false then
return v
end
vv, r, ri = call(s.pobj, act);
rc = rc or ri
v = mpar(v, vv, rc)
if ri == false then
return v
end
if ri then
vv, rr, ri = call(game, 'after_'..act, s.pobj);
rc = rc or ri
v = mpar(v, vv, rc);
end
if v == nil then
v = stead.call(game, act, s.pobj);
end
return v, rc;
end
if use_mode then
return obj(v)
end
return menu(v)
end
stead.proxy_fill_objs = function(s, w, act, use_mode, used_act, useit_act)
local ii,i,o
local rc = false
for i,o,ii in opairs(w) do
o = stead.ref(o);
if isObject(o) and not isDisabled(o) and o ~= s and not isPhrase(o)
and not o.proxy_type and not isStatus(o) then
s.obj:add(stead.obj_proxy(o, act, use_mode, used_act, useit_act));
if not isRoom(o) then
stead.proxy_fill_objs(s, o.obj, act, use_mode, used_act, useit_act);
end
rc = true
end
end
return rc
end
local select_only = function(s)
local k, o, i
for k,o in opairs(stead.me().obj) do
o = stead.ref(o)
if o.action_type and o._state and o ~= s then
o:inv();
end
end
stead.obj_tag(stead.me(), MENU_TAG_ID);
end
local proxy_menu = function(nam, act, _scene, _inv, _way, use_mode, used_act, useit_act, _ifhave)
local v = { };
if type(act) ~= 'string' then
error("Wrong parameter to proxy_menu.", 3)
end
if null[act] then
error(stead.tostring(act).."is a reserved handler. Do not use it.", 3)
end
if used_act and null[used_act] then
error(stead.tostring(used_act).."is a reserved handler. Do not use it.", 3)
end
if useit_act and null[useit_act] then
error(stead.tostring(useit_act).."is a reserved handler. Do not use it.", 3)
end
v.action_type = true;
v._state = false;
v.nam = nam;
v.disp = function(s)
local n = stead.call(s, 'nam')
if s._state then
return txtu(txtnb(n));
end
return txtnb(n);
end
v.fill_scene = _scene;
v.fill_inv = _inv;
v.fill_ifhave = _ifhave;
v.fill_way = _way;
v.gen = function(s)
local k,o,i
local rc = false
s.obj:zap();
if s.fill_inv then
rc = stead.proxy_fill_objs(s, inv(), act, use_mode, used_act, useit_act);
end
if not s.fill_ifhave or rc then
if s.fill_scene then
stead.proxy_fill_objs(s, stead.here().obj, act, use_mode, used_act, useit_act);
end
end
if s.fill_way then
stead.proxy_fill_objs(s, stead.here().way, act, use_mode, used_act, useit_act);
end
select_only(s);
end
v.inv = function(s)
local i,o
local k,v
s._state = not s._state
if s._state then
s:gen();
else
s.obj:zap();
end
return nil, true -- to say instead, do not redraw scene, only inv ;)
end
return menu(v);
end
local function gen_actions(s)
local k, o
for k, o in opairs(stead.me().obj) do
o = stead.ref(o)
if o.action_type and o._state then
o:gen();
end
end
end
act_menu = function(nam, act)
local v = { };
v.action_type = true;
v.nam = nam;
v.gen = function(s)
end
v.inv = function(s)
local v, r
v, r = stead.call(game, act);
return v, r
end
return menu(v);
end
obj_menu = function(nam, act, _scene, _inv, _way)
return proxy_menu(nam, act, _scene, _inv, _way)
end
use_menu = function(nam, act, used_act, useit_act, _scene, _inv, _ifhave)
return proxy_menu(nam, act, _scene, _inv, false, true, used_act, useit_act, _ifhave)
end
inv = function(s)
return stead.me().inventory;
end
game.onuse = function(s, v, w) -- do not let use on non proxy obj
if not v.proxy_type and not w.proxy_type then
return
end
if not v.proxy_type or not w.proxy_type then
return false
end
end
player = stead.inherit(player, function(v)
v.inv = function(s)
gen_actions(s);
return stead.player_inv(s);
end
v.inventory = list {}
return v
end)
pl = player(pl) -- reinit
-- vim:ts=4
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