/usr/share/games/instead/stead/dlg.lua is in instead-data 1.9.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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local function isValid(p)
return isPhrase(p) and p.dsc and (p.ans or p.code)
end
local function isDelimiter(p)
return isPhrase(p) and not isDisabled(p) and (p.dsc == nil and p.ans == nil and p.code == nil)
end
local tagpnext = function(a, k)
if not k then
if isPhrase(a.tag) then
return 1, a.tag
end
if type(a.tag) == 'number' then
local r = a.s:phrase(a.tag)
if r then return 1, r end
return
end
k = {}
local r,v
for r,v in opairs(a.s.obj) do
v = stead.ref(v)
if isPhrase(v) and v.tag == a.tag then
stead.table.insert(k, v)
end
end
k.i = 0
k.n = stead.table.maxn(k)
end
if k == 1 or k.i >= k.n then
return nil
end
k.i = k.i + 1
return k, k[k.i]
end
local function phrases(s, tag)
local a = { s = s, tag = tag }
return tagpnext, a, nil;
end
stead.phrase_seen = function(s, enb, ...)
local i, ph, k
local a = {...}
if stead.table.maxn(a) == 0 then
stead.table.insert(a, stead.cctx().self);
end
for i=1,stead.table.maxn(a) do
local r
for k, ph in phrases(s, a[i]) do
r = isPhrase(ph) and not isRemoved(ph) and not ph:disabled();
if r then
break
end
end
if enb then r = not r end
if r then return false end
end
return true
end
local function ponoff(s, on, ...)
local i, ph, k
local a = {...}
if stead.table.maxn(a) == 0 then
stead.table.insert(a, stead.cctx().self)
end
for i=1,stead.table.maxn(a) do
for k, ph in phrases(s, a[i]) do
if isPhrase(ph) and not isRemoved(ph) then
if on then
ph:enable();
else
ph:disable();
end
end
end
end
end
stead.dialog_prem = function(s, ...)
local i, ph, k
local a = {...}
if stead.table.maxn(a) == 0 then
stead.table.insert(a, stead.cctx().self);
end
for i=1,stead.table.maxn(a) do
for k, ph in phrases(s, a[i]) do
if isPhrase(ph) then
ph:remove();
end
end
end
end
stead.dialog_pon = function(self,...)
return ponoff(self, true, ...);
end
stead.dialog_poff = function(self,...)
return ponoff(self, false, ...);
end
local function phr_get(self)
local n = #self.__phr_stack;
if n == 0 then return 1 end
return self.__phr_stack[n];
end
local function phr_pop(self)
local n = #self.__phr_stack;
if n <= 1 then return false end
stead.table.remove(stead.here().__phr_stack, n)
return true
end
local function call_empty(self)
local ph = self:phrase(phr_get(self))
local r
if not isPhrase(ph) or isDisabled(ph) or not ph.empty then
self:pret()
return
end
r = stead.call(ph, "empty")
if type(r) == 'string' then
stead.p(r)
end
return r
end
local function call_enter(ph)
local r, n
if not isPhrase(ph) or isDisabled(ph) then
return
end
if isValid(ph) then
return
end
r = stead.call(ph, 'dsc')
if type(r) == 'string' then
stead.p(r)
end
end
local function dialog_reset(self)
local i,ph
for i,ph in pairs(self.obj) do
if isPhrase(ph) then
ph.nam = ''
end
end
end
stead.dialog_look = function(self)
local i,n,v,ph,ii
n = 1
local start = phr_get(self)
dialog_reset(self)
for i,ph,ii in opairs(self.obj) do
if ii >= start then
if ii ~= start and isDelimiter(ph) then
break
end
if isPhrase(ph) and not isDisabled(ph) and isValid(ph) then
ph.nam = tostring(n)
if type(stead.phrase_prefix) == 'string' then
v = stead.par('^', v, stead.cat(stead.phrase_prefix, ph:look()));
else
v = stead.par('^', v, txtnm(n, ph:look()))
end
n = n + 1
end
end
end
return v;
end
stead.dialog_rescan = function(self, naming, from)
local i,k,ph,ii, start
k = 0
if type(from) == 'number' then
start = from
elseif type(from) == 'string' then
ph, start = self:phrase(from)
else
start = phr_get(self)
end
for i,ph,ii in opairs(self.obj) do
if ii >= start then
if ii ~= start and isDelimiter(ph) then
break
end
if isPhrase(ph) and not isDisabled(ph) and isValid(ph) then
k = k + 1;
if naming then
ph.nam = tostring(k)
end
end
end
end
if k == 0 then
return false
end
return k
end
stead.dialog_enter = function(self)
if self:empty(self) then
return nil, false
end
return nil, true
end
stead.dialog_current = function(self, w, ...)
local r = phr_get(self)
if w then
local ph, i = self:phrase(w)
if ph then
self.__phr_stack = { i }
end
end
return r
end
stead.dialog_curtag = function(self, w, ...)
local p = self:phrase(phr_get(self))
if w then
self:current(w)
end
if not isPhrase(p) then
return
end
return p.tag
end
stead.dialog_empty = function(self, from)
return (stead.dialog_rescan(self, false, from) == false)
end
stead.dialog_visible = function(self, from)
local r = stead.dialog_rescan(self, false, from);
if not r then r = 0 end
return r
end
stead.dialog_pjump = function(self, w)
local ph, i = self:phrase(w)
if not ph then
return
end
local n = #self.__phr_stack;
if n == 0 then
stead.table.insert(self.__phr_stack, i);
else
self.__phr_stack[n] = i
end
call_enter(ph)
stead.cctx().action = true
return
end
function pjump(w)
if not isDialog(stead.here()) then
return false
end
return stead.here():pjump(w)
end
stead.dialog_pstart = function(self, w)
if not w then
w = 1
end
local ph, i = self:phrase(w)
if not ph then
return
end
self.__phr_stack = { i }
call_enter(ph)
stead.cctx().action = true
return
end
function pstart(w)
if not isDialog(stead.here()) then
return
end
stead.here():pstart(w)
end
stead.dialog_psub = function(self, w)
local ph, i = self:phrase(w)
if not ph then
return
end
stead.table.insert(self.__phr_stack, i);
call_enter(ph)
stead.cctx().action = true
return
end
function psub(w)
if not isDialog(stead.here()) then
return false
end
return stead.here():psub(w)
end
stead.dialog_pret = function(self)
if not phr_pop(self) then
return
end
stead.cctx().action = true
if not self:empty() then
return
end
call_empty(self)
return
end
function pret()
if not isDialog(stead.here()) then
return
end
return stead.here():pret()
end
function phr(ask, answ, act)
local i = 1
local dis = false
if type(ask) ~= 'table' then -- old style
local p = phrase ( { dsc = ask, ans = answ, code = act });
return p
end
local v = ask
if type(v[1]) == 'number' then -- just skip number
i = i + 1
end
if type(v[i]) == 'boolean' then
dis = not v[i]
i = i + 1
end
if v.dsc == nil then
v.dsc = v[i];
i = i + 1
end
if v.ans == nil then
v.ans = v[i];
i = i + 1
end
if v.code == nil and (type(v[i]) == 'function' or type(v[i]) == 'string') then
v.code = v[i];
end
v = phrase(v)
if dis then
v = v:disable()
end
return v;
end
function _phr(ask, answ, act) -- compat only?
local p = phr(ask, answ, act);
p:disable()
return p
end
stead.phr = phr
stead.phrase_save = function(self, name, h, need)
if need then
local m = " = phrase {"
local post = '}\n'
if isDisabled(self) then
post = "}:disable()\n"
end
m = stead.string.format("%s%s", name, m);
if self.dsc then
m = m..stead.string.format("dsc = %s, ", stead.tostring(self.dsc));
end
if self.ans then
m = m..stead.string.format("ans = %s, ", stead.tostring(self.ans));
end
if self.code then
m = m..stead.string.format("code = %s, ", stead.tostring(self.code));
end
if self.tag then
m = m..stead.string.format("tag = %s, ", stead.tostring(self.tag));
end
if self.always then
m = m..stead.string.format("always = %s, ", stead.tostring(self.always));
end
if self.empty then
m = m..stead.string.format("empty = %s, ", stead.tostring(self.empty));
end
h:write(m..post);
end
stead.savemembers(h, self, name, false);
end
local function dialog_phr2obj(self)
local k, v, n
local aliases = {}
if type(self.phr) ~= 'table' then
return
end
n = 0
for k, v in ipairs(self.phr) do
if type(v) == 'table' then
if type(v[1]) == 'number' then
n = v[1]
else
n = n + 1
end
local p = stead.phr(v)
if self.obj[n] then
error ("Error in phr structure (numbering).", 4);
end
if v.alias then
p.alias = v.alias
stead.table.insert(aliases, n);
end
self.obj[n] = p
else
error ("Error in phr structure (wrong item).", 4);
end
end
for k, v in ipairs(aliases) do
local ph = self:phrase(self.obj[v].alias)
if not ph then
error ("Wrong alias in dlg.", 3);
end
self.obj[v] = ph
end
end
stead.dialog_phrase = function(self, num)
if not num then
return
end
if isPhrase(num) then
return num
end
if type(num) ~= 'number' then
local k,v,i
for k,v,i in opairs(self.obj) do
v = stead.ref(v)
if isPhrase(v) and v.tag == num then
return v, i
end
end
return nil
end
return stead.ref(self.obj[num]), num;
end
stead.phrase_action = function(self)
local ph = self;
local r, ret;
local empty
if isDisabled(ph) then
return nil, false
end
-- here it is
if not ph.always then
ph:disable(); -- /* disable it!!! */
end
local last = stead.call(ph, 'ans');
if type(ph.code) == 'string' then
local f = stead.eval(ph.code);
if f ~= nil then
ret = f();
else
error ("Error while eval phrase action:"..ph.code);
end
elseif type(ph.code) == 'function' then
ret = ph.code(self);
end
if ret == nil then ret = stead.pget(); end
if last == true or ret == true then
r = true;
end
if isDialog(stead.here()) and stead.here():empty() then
empty = call_empty(stead.here());
end
local wh = stead.here();
while isDialog(wh) and wh:empty() and stead.from(wh) ~= wh do
wh = stead.from(wh)
end
if wh ~= stead.here() then
ret = stead.par(stead.scene_delim, ret, stead.back(wh));
end
ret = stead.par(stead.space_delim, last, empty, ret);
if ret == nil then
return r -- hack?
end
return ret
end
function dlg(v) --constructor
v.dialog_type = true;
if v.ini == nil then
v.ini = function(s)
stead.dialog_rescan(s, true);
end
end
if v.enter == nil then
v.enter = stead.dialog_enter;
end
if v.look == nil then
v.look = stead.dialog_look;
end
if v.scene == nil then
v.scene = stead.dialog_scene;
end
if v.pon == nil then
v.pon = stead.dialog_pon;
end
if v.poff == nil then
v.poff = stead.dialog_poff;
end
if v.prem == nil then
v.prem = stead.dialog_prem;
end
if v.pseen == nil then
v.pseen = stead.dialog_pseen;
end
if v.punseen == nil then
v.punseen = stead.dialog_punseen;
end
if v.empty == nil then
v.empty = stead.dialog_empty;
end
if v.visible == nil then
v.visible = stead.dialog_visible;
end
if v.current == nil then
v.current = stead.dialog_current
end
if v.curtag == nil then
v.curtag = stead.dialog_curtag
end
if v.pstart == nil then
v.pstart = stead.dialog_pstart
end
if v.pjump == nil then
v.pjump = stead.dialog_pjump
end
if v.pret == nil then
v.pret = stead.dialog_pret
end
if v.psub == nil then
v.psub = stead.dialog_psub
end
if v.phrase == nil then
v.phrase = stead.dialog_phrase
end
if v.dsc == nil then
v.dsc = function(s)
if stead.player_moved() then
stead.last_act(false)
elseif type(ACTION_TEXT) ~= 'string' and stead.last_act() then
stead.p(stead.last_act())
end
end
end
v = room(v);
v.__phr_stack = { 1 }
dialog_phr2obj(v);
return v;
end
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