/usr/share/games/freevial/src/endscreen.py is in freevial 1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 | # -*- coding: utf-8 -*-
#
# Freevial
# End Screen
#
# Copyright (C) 2007, 2008 The Freevial Team
#
# By Carles Oriol i Margarit <carles@kumbaworld.com>
# By Siegfried-Angel Gevatter Pujals <siggi.gevatter@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import sys
import random
import pygame
import time
import math
from common.globals import Global
from common.freevialglob import *
from common.events import eventLoop
class Nau:
x = 1024.0 / 2.0
y = 768.0 / 2.0
dir = 45.0
vel = 1.0
img = 0
spin = 0
def __init__(self, angle = None):
self.dir = if2(angle, angle, random.randint(0, 359))
self.vel = random.randint(7, 15)
self.img = random.randint(0, 71)
self.spin = if2(random.randint(0,1), random.randint(1, 3) * -1, 1)
self.x += math.cos(self.dir) * 100
self.y += math.sin(self.dir) * 100
def esFora(self):
marge = 100
return self.x < -marge or self.x > 1024 + marge or self.y < -marge or self.y > 768 + marge
class Cua:
def __init__(self, punt):
self.pos = [punt[0], punt[1]]
self.time = time.time()
self.cau = 0
def ensegments(llista_freevial, segons):
for segment in llista_freevial:
if segons >= segment[0] and segons <= segment[1]:
return True
return False
class Visca:
def __init__(self, joc):
Global.game = joc
self.fons = load_image('score_fons.png')
self.fons_2 = pygame.Surface((1024, 768), pygame.SRCALPHA, 32)
self.nau_sfc = []
for num in xrange(0, 72):
self.nau_sfc.append(load_image('ovnis/freevial_tot' + str(num).zfill(2) + '.png'))
self.sfc_llum = load_image('llum.png')
def juguem(self, game, nomguanya):
Global.game = game
self.frate = frameRate(Global.fps_limit)
inici = time.time()
self.naus = []
load_sound('wonfv.ogg', volume = 0.8, music = 1).play(1)
mou_fons = ypos = xpos = 0
sfc_guanyadors = render_text(nomguanya, (255,255,255), 300, 1)
text_pos = 1024 + 50
sfc_freevial = render_text("freevial", (255,0,0), 200, 0)
sfc_freevial.set_alpha(64)
surten = 0
cues = []
llums = 0
while 1:
segons = time.time() - inici
for cua in cues:
if time.time() - cua.time > .4 and cua.cau == 0:
cues.remove(cua)
if cua.cau:
cua.pos[1] += cua.cau
if cua.pos[1] > 768:
cues.remove(cua)
fes_llums = False
if (llums == 0 and segons > 45) or (llums == 1 and segons > 55) or (llums == 2 and segons > 64) or (llums == 3 and segons > 65) or (llums == 4 and segons > 66):
llums += 1
fes_llums = True
if fes_llums:
pos = 0
while pos < 1024:
pos += random.randint(1, 10)
cua = Cua((pos, random.randint(0,5)))
cua.cau = random.randint(5, 25)
cues.append (cua)
if segons < 5.5 and int(segons) > surten:
surten = int(segons)
for num in xrange(0, 360, 10):
nova_nau = Nau(num)
nova_nau.vel = surten * 2
self.naus.append(nova_nau)
if segons > 5.5:
if segons >= 35 and segons <= 48:
nova_nau = Nau(segons *5)
nova_nau.velociat = segons - 30
self.naus.append(nova_nau)
elif not random.randint(0, 1):
nova_nau = Nau()
self.naus.append(nova_nau)
for num in xrange(len(self.naus) - 1, -1, -1):
nau = self.naus[num]
if nau.esFora() :
self.naus.remove(nau)
else:
nau.img += nau.spin
nau.img %= 72
dist = math.sqrt(abs(nau.x - 1024/2) * abs(nau.x - 1024/2) + abs(nau.y - 768/2) * abs(nau.y - 768/2))
dist /= 150
if(segons < 48):
nau.x += math.cos(nau.dir) * nau.vel
nau.y += math.sin(nau.dir) * nau.vel
elif (segons < 58):
nau.x += math.cos(nau.dir + dist) * nau.vel
nau.y += math.sin(nau.dir + dist) * nau.vel
else :
nau.x += math.cos(nau.dir - dist) * nau.vel
nau.y += math.sin(nau.dir - dist) * nau.vel
for event in eventLoop():
if event.keyUp('q', 'ESCAPE') and not Global.LOCKED_MODE:
if not Global.MUSIC_MUTE:
pygame.mixer.music.fadeout(1500)
return
if segons >= 68: return
ypos += 1
ypos %= Global.screen_y
xpos += 1
xpos %= Global.screen_x
mou_fons += 10
if segons > 5.5:
Global.game.screen.blit(self.fons, (0,0))
for num in xrange(0, 768):
Global.game.screen.blit(self.fons, (math.cos((float(mou_fons +num)) / 100.0) * 20, num), (0, (ypos + num) % 768, 1024, 1))
llista_freevial = [ [8.7, 12], [12.7, 17], [20, 23.5], [27.5, 31], [33, 35.5], [49.5, 52.5], [55.5, 57.5], [60.9, 63.5] ]
if ensegments(llista_freevial, segons):
for num in xrange(0, 5):
Global.game.screen.blit(sfc_freevial, (random.randint(-sfc_freevial.get_width(), 1024), random.randint(-sfc_freevial.get_height(), 768)))
if segons >= 20 and segons <=34:
for nau in self.naus:
cues.append (Cua((nau.x + 32 - 8, nau.y + 32 - 4)))
else:
Global.game.screen.fill((0,0,0))
for cua in cues:
#m'ha petat aqui. suposo que faltava l'if2 pero no m'ho he mirat
dist = if2(cua.cau == 0, int((time.time() - cua.time) * 40), 0)
Global.game.screen.blit(self.sfc_llum, (cua.pos[0] + random.randint(-dist,dist), cua.pos[1] + random.randint(-dist,dist)))
for nau in self.naus:
Global.game.screen.blit(self.nau_sfc[nau.img], (nau.x, nau.y))
if segons > 5.5:
text_pos -= 20
if text_pos < -(sfc_guanyadors.get_width() + 50):
text_pos = 1024 + 50
Global.game.screen.blit(sfc_guanyadors, (text_pos, 150 + math.cos((float(mou_fons +num)) / 100.0) * 200))
self.frate.next(Global.game.screen)
pygame.display.flip()
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