/usr/share/games/freedroidrpg/dialogs/Town-GuardhouseGuard.dialog is in freedroidrpg-data 0.15.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of Freedroid
*
* Freedroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Freedroid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freedroid; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
----------------------------------------------------------------------
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Beginning of new chat dialog for character="XXXXX"
----------------------------------------------------------------------
<FirstTime LuaCode>
show(0)
</LuaCode>
<EveryTime LuaCode>
show(99)
</LuaCode>
----------------------------------------------------------------------
Nr=0 Text=_"Hi! I'm new here."
<LuaCode>
npc_says(_"Ah, a newcomer. I gather you were treated rather harshly by my friend at the gate? My apologies, he lost his little sister in the Great Assault. He never got over it.")
npc_says(_"So, stranger, welcome here. You might want to talk to Chandra or to Spencer, they can tell you a lot about our current situation.")
npc_says(_"The town is presently ruled by the Red Guard. We are the police and the soldiers here.")
npc_says(_"There is only one law concerning outsiders here: Don't be stupid.")
npc_says(_"I think that is enough of an introduction for now.")
hide(0) show(1)
</LuaCode>
----------------------------------------------------------------------
Nr=1 Text=_"What are you doing here?"
<LuaCode>
npc_says(_"I'm on guard duty right now.")
npc_says(_"There have been no attacks for a while now. It is too quiet, I think something big is about to happen.")
hide(1)
</LuaCode>
----------------------------------------------------------------------
Nr=99 Text=_"I'll be going, then."
<LuaCode>
npc_says(_"Goodbye.")
end_dialog()
show(1)
</LuaCode>
----------------------------------------------------------------------
End of chat dialog for character="XXXXX"
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