/usr/share/games/freedroidrpg/dialogs/KevinGuard.dialog is in freedroidrpg-data 0.15.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of Freedroid
*
* Freedroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Freedroid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freedroid; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
----------------------------------------------------------------------
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freedroid-discussion@lists.sourceforge.net
Beginning of new chat dialog for character="XXXXX"
----------------------------------------------------------------------
<EveryTime LuaCode>
set_rush_tux(0)
if (has_cookie("kevin_door_open")) then
tux_says(_"It's me.")
change_obstacle_state("KevinsDoor", "opened")
npc_says(_"[b]Identity confirmed. You may pass.[/b]")
end_dialog()
show(99)
else
npc_says(_"[b]Intruder, lower your weapons and identify yourself or face immediate termination.[/b]")
npc_says(_"[b]I will not let you injure my master.[/b]")
hide(99) show(2, 8)
end
</LuaCode>
----------------------------------------------------------------------
Nr=1 Text=_"I must talk to your master."
<LuaCode>
npc_says(_"[b]State your reason.[/b]")
hide(1, 3, 17) show(5, 6, 7)
</LuaCode>
----------------------------------------------------------------------
Nr=2 Text=_"Don't shoot! I come in peace."
<LuaCode>
npc_says(_"[b]State the purpose of your presence here.[/b]")
hide(2, 8) show(1, 3, 17)
</LuaCode>
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Nr=3 Text=_"I saw this building as I was walking by, and I decided to take a look inside."
<LuaCode>
npc_says(_"[b]Your reason is curiosity. Master Kevin likes curious people.[/b]")
set_bot_name(_"614 -- Kevin's Guard")
npc_says(_"[b]You may pass.[/b]")
hide(1, 3, 17) show(4)
</LuaCode>
----------------------------------------------------------------------
Nr=4 Text=_"Thank you."
<LuaCode>
add_cookie("kevin_door_open")
change_obstacle_state("KevinsDoor", "opened")
hide(4) show(99)
</LuaCode>
----------------------------------------------------------------------
Nr=5 Text=_"Umm... His life is in grave danger. "
<LuaCode>
npc_says(_"[b]Error: Reason invalid.[/b]")
hide(5) show(12)
</LuaCode>
----------------------------------------------------------------------
Nr=6 Text=_"The people from the uhh... town want me to have a word with him. Yeah, that's it."
<LuaCode>
npc_says(_"[b]Error: Reason invalid.[/b]")
hide(6)
</LuaCode>
----------------------------------------------------------------------
Nr=7 Text=_"I have some very valuable information. Your master might be interested in it."
<LuaCode>
npc_says(_"[b]Master Kevin will be pleased. You may pass.[/b]")
set_bot_name(_"614 -- Kevin's Guard")
npc_says(_"[b]Door opening sequence initiated.[/b]")
hide(5, 6, 7, 12, 13, 14, 18, 19, 99) show(4)
</LuaCode>
----------------------------------------------------------------------
Nr=8 Text=_"Step aside, you stupid tin can!"
<LuaCode>
npc_says(_"[b]You shall not pass. Activating disintegrator beam in ten seconds.[/b]")
npc_says(_"[b]Nine.[/b]")
npc_says(_"[b]Eight.[/b]")
hide(2, 8) show(9, 10)
</LuaCode>
----------------------------------------------------------------------
Nr=9 Text=_"Wait, that's not what I meant!"
<LuaCode>
npc_says(_"[b]Seven.[/b]")
npc_says(_"[b]Six.[/b]")
hide(9, 10) show(99)
</LuaCode>
----------------------------------------------------------------------
Nr=10 Text=_"I am not afraid of you."
<LuaCode>
npc_says(_"[b]Seven.[/b]")
npc_says(_"[b]Six.[/b]")
hide(9, 10) show(11)
</LuaCode>
----------------------------------------------------------------------
Nr=11 Text=_"Wait, that's not what I meant!"
<LuaCode>
npc_says(_"[b]Five.[/b]")
npc_says(_"[b]Four.[/b]")
hide(11) show(99)
</LuaCode>
----------------------------------------------------------------------
Nr=12 Text=_"Enemies are approaching from every side!"
<LuaCode>
npc_says(_"[b]Error: Reason invalid.[/b]")
hide(12) show(13)
</LuaCode>
----------------------------------------------------------------------
Nr=13 Text=_"We are surrounded! They will attack any second now!"
<LuaCode>
npc_says(_"[b]Error: Reason invalid.[/b]")
hide(13) show(14)
</LuaCode>
----------------------------------------------------------------------
Nr=14 Text=_"Are you listening to me?"
<LuaCode>
npc_says(_"[b]Error: Reason invalid.[/b]")
hide(14) show(18)
</LuaCode>
----------------------------------------------------------------------
Nr=17 Text=_"I do not have to tell you anything, bot."
<LuaCode>
npc_says(_"[b]Engaging aggression circuits. You shall be disintegrated in ten seconds.[/b]")
npc_says(_"[b]Nine.[/b]")
npc_says(_"[b]Eight.[/b]")
hide(1, 3, 17) show(9, 10)
</LuaCode>
----------------------------------------------------------------------
Nr=18 Text=_"I think I just found an error in your programming."
<LuaCode>
npc_says(_"[b]Error: Reason invalid.[/b]")
hide(18) show(19)
</LuaCode>
----------------------------------------------------------------------
Nr=19 Text=_"Thought so."
<LuaCode>
npc_says(_"[b]Error: Reason invalid.[/b]")
hide(19)
</LuaCode>
----------------------------------------------------------------------
Nr=99 Text=_"See you later, tin can."
NO_TEXT
<LuaCode>
npc_says(_"[b]EOT acknowledged. Connection closed.[/b]")
npc_says(_"[b]Goodbye.[/b]")
end_dialog()
</LuaCode>
----------------------------------------------------------------------
End of chat dialog for character="XXXXX"
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