/usr/share/games/freedroidrpg/dialogs/Francis.dialog is in freedroidrpg-data 0.15.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 | ----------------------------------------------------------------------
* This file is part of Freedroid
*
* Freedroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Freedroid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freedroid; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
----------------------------------------------------------------------
If you have questions concerning FreedroidRPG, please send an email to:
freedroid-discussion@lists.sourceforge.net
Beginning of new chat dialog for character="XXXXX"
----------------------------------------------------------------------
<FirstTime LuaCode>
francis_help = 150
</LuaCode>
<EveryTime LuaCode>
if (not has_cookie("bot_attack")) then
if (npc_dead("InvaderBot")) then
next(6)
else
npc_says(_"HELP! We're under attack!","NO_WAIT")
npc_says(_"[b](The old man is clearly distressed and frightened.)[/b]")
show(0)
end
add_cookie("bot_attack")
set_rush_tux(0)
elseif (not npc_dead("InvaderBot")) then
npc_says(_"Have you neutralized the threat yet?")
if (not has_cookie("tux_liar")) then
show(1, 2)
else
show(1, 3)
end
elseif (not has_cookie("invaderbot_neutralized")) then
npc_says(_"Have you neutralized the threat yet?")
show(5)
else
if (not has_quest(_"Deliverance")) and
(not has_cookie("refused_deliverance")) then
show(90)
npc_says(_"Welcome back " .. get_player_name() .. ".")
else
show(99)
npc_says(_"It's good to see you again, " .. get_player_name() .. ".")
end
if (has_cookie("Francis_tux_dismissed")) then
show(21, 22)
end
if (has_cookie("cryo_614_lock_gate") and
(not has_cookie("cryo_outergate_code"))) then
show(30)
end
if (has_cookie("tux_has_joined_guard") and
(not has_cookie("francis_guard_response"))) then
add_cookie("francis_guard_response")
tux_says(_"I joined the Red Guard.")
npc_says(_"Oh...")
npc_says(_"Well. Congratulations are in order, I suppose.")
tux_says(_"...")
end
end
-- in case Francis gets stuck at FrancisSafe:
if (npc_dead("InvaderBot")) and
(has_cookie("invaderbot_neutralized")) and
(not has_cookie("Francis_movement_free")) then -- this way we prevent him from walking to the label whenever we talk to him again which may look strange
set_bot_destination("InvaderBot-Alive-Check-W")
add_cookie("Francis_movement_free")
end
</LuaCode>
----------------------------------------------------------------------
Nr=0 Text=_"Uhh... Where... Uh... Who am I? Oh, my head..."
<LuaCode>
npc_says(_"You have been in stasis for quite some time, but you must hurry! There's no time to explain... There's a bot in the next room. You must neutralize it quickly!")
set_bot_destination("FrancisSafe")
hide(0)
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=1 Text=_"No, not yet."
<LuaCode>
npc_says(_"Hurry! There's no time...")
set_bot_destination("FrancisSafe")
hide(1, 2)
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=2 Text=_"(Lie) Yes, the bot has been defeated."
<LuaCode>
francis_help = francis_help - 30
npc_says(_"Oh, many thanks to ...")
npc_says(_"You lie! You shouldn't toy with an old man with a weak heart! I can hear its servos whirring away... heading this way to kill us both! Please, you must help...")
add_cookie("tux_liar")
set_bot_destination("FrancisSafe")
hide(1, 2)
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=3 Text=_"(Lie) Yes, the bot has been defeated."
<LuaCode>
npc_says(_"[b](sigh)[/b] Thank you, Linarian. You are truly...")
npc_says(_"[b](In the other room, you hear the faint whirring of servos. The horror in the old man's eyes tell you that he too has heard it.)[/b]")
npc_says(_"...a monster! You are not a Linarian like the legends spoke of! The cryo-stasis has corrupted your soul! AGGGG!!!")
npc_says(_"[b](The old man grips his chest and collapses in what appears to have been a fatal heart attack.)[/b]")
teleport_npc("NewTuxStartGameSquare", "InvaderBot")
set_npc_faction("ms", "InvaderBot")
add_quest(_"Deliverance", _"The mysterious old man died from a heart attack caused by fear. He had a small data cube on his body. I wonder what's on it...?")
add_item("Data cube")
drop_dead()
hide(1, 3)
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=5 Text=_"Yes, the bot has been defeated."
<LuaCode>
npc_says(_"Thank heavens! Perhaps the legends are true after all...")
npc_says(_"Now that we are safe, I'd be happy to answer some of your questions. But we cannot take too long, you will need to head to the town as soon as possible.")
add_cookie("invaderbot_neutralized")
set_bot_destination("FrancisStart")
hide(5) show(10, 90)
</LuaCode>
----------------------------------------------------------------------
Nr=6 Text=_"BUG, REPORT ME! francis node4"
NO_TEXT
<LuaCode>
npc_says(_"Thank heavens! You have protected us from this bot.")
npc_says(_"You have been in stasis for quite some time, but you still can defend yourself. Perhaps the legends are true after all...")
npc_says(_"Now that we are safe, I'd be happy to answer some of your questions. But we cannot take too long, you will need to head to the town as soon as possible.")
add_cookie("invaderbot_neutralized")
set_bot_destination("FrancisStart")
hide(6) show(10, 90)
</LuaCode>
----------------------------------------------------------------------
Nr=10 Text=_"I feel terrible... Was I asleep? I remember nightmares. A meteor shower... Fire... Death... It was awful."
<LuaCode>
npc_says(_"Unfortunately, for a case like yours, that is normal. According to your records, you were in stasis sleep for over 70 years.")
npc_says(_"Stasis is not too kind on the mind. It is not uncommon for strange dreams and nightmares to plague people who have been under stasis that long.")
hide(10) show(11, 15)
</LuaCode>
----------------------------------------------------------------------
Nr=11 Text=_"Who am I?"
<LuaCode>
npc_says(_"So you really can't remember, eh?")
npc_says(_"Long stasis sleep can cause neurological damage and impact the memory. Looks like that is what happened here.")
npc_says(_"If the computer is not lying, then your name is " .. get_player_name() .. ".")
npc_says(_"I'm just glad that we realized that you were a legendary Linarian and started the thawing process when we did.")
hide(11) show(12)
</LuaCode>
----------------------------------------------------------------------
Nr=12 Text=_"Linarians? Legends? What are you talking about?"
<LuaCode>
npc_says(_"Wow, this is the worst case of cryo-neural damage I have ever seen.")
npc_says(_"The Red Guard had me thaw you out because you are a Linarian. I don't know much about your kind, but I do know that you have a strange affinity for computers, almost magical powers.")
npc_says(_"Chandra in the nearby town center probably has even more information.")
npc_says(_"Look in the chest in the next room for some spare gear I managed to gather for you. It's not much, but it should help you make it to town in one piece.")
add_cookie("linarian_chandra")
add_cookie("Francis_tux_dismissed")
hide(12) show(20, 21)
</LuaCode>
----------------------------------------------------------------------
Nr=15 Text=_"Who are you? What is going on?"
<LuaCode>
npc_says(_"My name is Dr. Francis Spark. I am... uh... the keeper of this cryonic facility.")
set_bot_name(_"Dr. Francis - Cryonicist")
npc_says(_"Currently, there is a war raging all around the globe. One day, our once loyal bots rebelled against us and began trying to wipe us out. The beginning of this war has been dubbed 'The Great Assault.'")
npc_says(_"And it looks like humans are losing the war. Our town isn't doing so well at this point either. But there is still hope, since you were discovered here.")
hide(15) show(16, 17)
</LuaCode>
----------------------------------------------------------------------
Nr=16 Text=_"How did the war start?"
<LuaCode>
npc_says(_"Unfortunately, I'm not the best source of information for that. All I know is that one day the bots went crazy. Maybe someone else in town knows more.")
hide(16)
</LuaCode>
----------------------------------------------------------------------
Nr=17 Text=_"Keeper? You don't sound so sure... What is the deal with this place?"
<LuaCode>
npc_says(_"I'm sorry, but you probably need to start traveling to the town. The Red Guard are not known to be the most patient.")
npc_says(_"They were the ones who wanted me to thaw you out, after all. You'd better get going.")
add_cookie("Francis_tux_dismissed")
hide(17) show(20, 21)
</LuaCode>
----------------------------------------------------------------------
Nr=20 Text=_"Tell me more about the town you mentioned."
<LuaCode>
npc_says(_"It is a small mining community of perhaps 500 inhabitants...")
npc_says(_"I guess it was a stroke of luck that the town has not been completely destroyed by the bots.")
npc_says(_"Oddly enough, the rusty old bots that the town uses for security were not affected by whatever caused the other bots to go crazy.")
npc_says(_"Right now the town is 'protected' by the Red Guard, a bunch of opportunistic roughnecks. It's not exactly a secret that I don't agree with their methods.")
npc_says(_"However, I must admit that being oppressed is a much better alternative to being eviscerated alive.")
hide(20)
</LuaCode>
----------------------------------------------------------------------
Nr=21 Text=_"Can you tell me how to get to town?"
<LuaCode>
npc_says(_"Sure. You just need to follow the road outside to the east. After the bridge, turn right and continue to follow the road and you will soon be outside of the town main gate.")
npc_says(_"If you run across too many bots, you can try to circle around them. But avoid getting too far off the road, so you don't get lost. It's very dangerous out there.")
npc_says(_"Once in town you will be able to purchase or trade a few more items for protection at Ms. Stone's shop just inside the town gate.")
hide(21) show(22)
</LuaCode>
----------------------------------------------------------------------
Nr=22 Text=_"How do I get out from here?"
<LuaCode>
npc_says(_"Oh, just take the small door and corridor out to the waiting room. And from there you can get out through the customer entrance.")
npc_says(_"I keep the back entrance, close to my sleeping quarters, locked at all times. Better safe than sorry.")
hide(22)
</LuaCode>
----------------------------------------------------------------------
Nr=30 Text=_"The 614 bot said he might lock the outside gate!"
<LuaCode>
add_cookie("cryo_outergate_code")
npc_says(_"Oh. You'll need to put the cryonic terminals into admin mode to access the gate controls.")
tux_says(_"How do I do that?")
npc_says(_"You press star-pound-zero-six-pound and then enter the free-speech number.")
npc_says(_"It is kind of long, so I'll write it down for you.")
npc_says(_"If the 614 bot locks the gate, it is for a good reason. Lock the gate behind you!")
hide(30)
</LuaCode>
----------------------------------------------------------------------
Nr=90 Text=_"Thanks for the help. I'll be going now."
<LuaCode>
npc_says(_"I am glad I could help you. You should be careful around here. Best head straight for our town.")
npc_says(_"Oh, I almost forgot... Could you take this data cube and give it to Spencer once you get to town?")
tux_says(_"Spencer?")
npc_says(_"Yes. He's the leader of the Red Guard.")
hide(90) show(91, 92, 93)
topic("Deliver the cube")
</LuaCode>
----------------------------------------------------------------------
Nr=91 Text=_"What is stored in the cube?" Topic="Deliver the cube"
<LuaCode>
npc_says(_"It's almost nothing... nothing important... if I know nothing about purposes.")
npc_says(_"Spencer wanted me to list all people in cryonic stasis. We had an argument about it, but in the end I gave in. Maybe it's needed. I couldn't avoid it.")
npc_says(_"I'm not a bad person, but I don't like these types of decisions. Lose-lose decisions are especially difficult. But, I suppose, it's like that for everybody.")
npc_says(_"Bring your questions to Spencer. I'd rather not discuss it anymore, it is too troubling, especially since I'm complicit in whatever happens.")
hide(91)
</LuaCode>
----------------------------------------------------------------------
Nr=92 Text=_"All right, I'll deliver the cube." Topic="Deliver the cube"
<LuaCode>
npc_says(_"Thank you.")
npc_says(_"You can ask one of the guards in town, they'll know where to find Spencer.")
add_item("Data cube", 1)
add_quest(_"Deliverance", _"Francis asked me to deliver a data cube for him. When I reach the town, I'm supposed to give it to Spencer, who's in charge of the Red Guard ruling the nearby town. Of course, my first job is to survive the trip there...")
hide(91, 92, 93, 94)
next(98)
</LuaCode>
----------------------------------------------------------------------
Nr=93 Text=_"Deliver that cube yourself." Topic="Deliver the cube"
<LuaCode>
francis_help = francis_help - 10
npc_says(_"Oh, I would, believe me. I'm quite capable of running my own errands, even with the mass of bots out there.")
npc_says(_"But... The prospect of facing that... That man again... I just can't bear it.")
npc_says(_"Please, " ..get_player_name().. ", will you do me this favor?")
hide(93) show(94)
</LuaCode>
----------------------------------------------------------------------
Nr=94 Text=_"No, I don't want to deliver your stupid cube." Topic="Deliver the cube"
<LuaCode>
francis_help = francis_help - 60
add_cookie("refused_deliverance")
npc_says(_"... All right.")
npc_says(_"I can't force you to do it if you don't want to.")
npc_says(_"I suppose I'll just have to go to Spencer myself.")
npc_says(_"Anyway, I am glad I could help you. You should be careful around here. Best head straight for our town.")
hide(91, 92, 94)
next(98)
</LuaCode>
----------------------------------------------------------------------
Nr=98 Text=_"BUG, REPORT ME! francis node98"
NO_TEXT
<LuaCode>
if (francis_help > 0) then
npc_says(_"Oh... I almost forgot... This is a small help but I hope it will make your life a little easier.")
add_gold(francis_help)
end
npc_says(_"Remember not to veer too far off the path, or your quest could be over before it begins.")
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=99 Text=_"Thanks for the help. I'll be going now."
<LuaCode>
npc_says(_"I am glad I could help you. You should be careful around here. Best head straight for our town.")
npc_says(_"Remember not to veer too far off the path, or your quest could be over before it begins.")
end_dialog()
</LuaCode>
----------------------------------------------------------------------
End of chat dialog for character="XXXXX"
|