/usr/share/games/freedroidrpg/dialogs/Duncan.dialog is in freedroidrpg-data 0.15.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of Freedroid
*
* Freedroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Freedroid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freedroid; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
----------------------------------------------------------------------
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freedroid-discussion@lists.sourceforge.net
Beginning of new chat dialog for character="XXXXX"
----------------------------------------------------------------------
<EveryTime LuaCode>
if (has_met("Koan")) then
hide(56)
end
if (not has_met("Duncan")) then
show(0, 90, 99)
elseif (not has_cookie("guard_follow_tux")) and
(not has_cookie("koan_quest")) then
next(50)
end
if (not has_cookie("koan_quest_really_done")) then
if (has_item_backpack("Pandora's Cube") > 0) or --Koan died, and you brought the cube back
(npc_dead("Koan")) or --Koan died, but you didn't bring the cube back
(has_cookie("koan_spared_via_dialog")) then --Koan is alive!
if (not has_cookie("koan_quest_done")) then --if you just came back from Koan
next(60)
elseif (not has_cookie("koan_not_given_cube")) and --if, after talking to Duncan, Koan became dead
npc_dead("Koan") then
next(60)
end
end
end
if (has_cookie("tux_has_joined_guard")) then
hide(3, 4)
end
</LuaCode>
----------------------------------------------------------------------
Nr=0 Text=_"Hi... Erm... Who are you?"
<LuaCode>
npc_says(_"Duncan McNamara, The Red Guard's resident bomb maker, at your service.")
set_bot_name(_"Duncan -- Bombmaker")
hide(0, 90) show(1)
</LuaCode>
----------------------------------------------------------------------
Nr=1 Text=_"I would like to buy a bomb."
<LuaCode>
npc_says_random(_"Yes. I am sure we can arrange something. Take a look.", _"Sure. These are my offers today.")
trade_with("Duncan")
if (not has_cookie("guard_follow_tux")) then
hide(1) show(2, 7)
end
</LuaCode>
----------------------------------------------------------------------
Nr=2 Text=_"I see only grenades. Do you have something bigger?"
<LuaCode>
npc_says(_"My deepest apologies, I do not.")
npc_says(_"The Red Guard prohibits the sales of extremely destructive munitions.")
npc_says(_"It is not yet the time for the fall of their rule, so I remain loyal.")
hide(2) show(3, 4, 5, 6)
</LuaCode>
----------------------------------------------------------------------
Nr=3 Text=_"The fall of the Red Guard? I am going to report that you are inciting a revolution!"
<LuaCode>
npc_says(_"My word against yours. If you wish to try it, please, be my guest.")
npc_says(_"I am not inciting anything. I am just stating what I see as inevitable in the future.")
npc_says(_"I have taken part in many conflicts and I have seen how governments collapse.")
npc_says(_"As soon as the war is over, the Red Guard will disband.")
npc_says(_"Of course, I am making the assumption of victory, which is highly unlikely with the current state of affairs.")
hide(3, 4)
</LuaCode>
----------------------------------------------------------------------
Nr=4 Text=_"The fall of the Red Guard? Tell me more about it."
<LuaCode>
npc_says(_"It is not the time to speak of such things yet. Come another day, and we shall talk about it in more detail.")
npc_says(_"The Red Guard can have their great laser beams and plasma cannons... But nothing can save them.")
hide(3, 4)
</LuaCode>
----------------------------------------------------------------------
Nr=5 Text=_"I want to buy some grenades."
<LuaCode>
npc_says_random(_"Certainly.", _"Sure.", _"With pleasure.")
trade_with("Duncan")
</LuaCode>
----------------------------------------------------------------------
Nr=6 Text=_"What kind of grenade is the best?"
<LuaCode>
npc_says(_"You get what you pay for.")
hide(6)
</LuaCode>
----------------------------------------------------------------------
Nr=7 Text=_"How did you get into making explosives?"
<LuaCode>
npc_says(_"Twenty years ago there was a conflict.")
npc_says(_"A grenade I threw destroyed a being which killed many of... my people.")
npc_says(_"Now I make more to smash the destroyers.")
hide(7)
</LuaCode>
----------------------------------------------------------------------
Nr=50 Text="BUG, REPORT ME! duncan node50 -- starting koan quest"
NO_TEXT
<LuaCode>
npc_says(_"Ah. Welcome again Linarian.")
npc_says(_"I have a little request for you.")
npc_says(_"I know someone who needs to be taught a lesson.")
npc_says(_"Interested?")
add_cookie("koan_quest")
show(51, 59)
</LuaCode>
----------------------------------------------------------------------
Nr=51 Text=_"Tell me more."
<LuaCode>
npc_says(_"Ah, excellent.")
npc_says(_"A... friend of mine, Koan, stole something of great value to me.")
npc_says(_"He is hiding somewhere in the desert, I don't know exactly where.")
hide(51) show(52)
</LuaCode>
----------------------------------------------------------------------
Nr=52 Text=_"I will get your property back."
<LuaCode>
npc_says(_"Excellent. I am pleased to hear this.")
npc_says(_"There is something you must know.")
npc_says(_"There are not too many bots in the desert, but they are invincible. It is best to avoid them.")
npc_says(_"I will be waiting here for your return.")
tux_says(_"That is all I need to know. I will find Koan.")
npc_says(_"Only time will tell.")
if (cmp_obstacle_state("DesertGate", "closed") and (not has_met("Tania"))) then
npc_says(_"Here are a couple of circuits to grease open the western gate, if you know what I mean.")
add_gold(25)
end
npc_says(_"Good luck!")
add_quest(_"Doing Duncan a favor", _"I have to find Koan in the desert west of town and get Duncan something very precious.")
hide(52, 59) show(55, 56)
</LuaCode>
----------------------------------------------------------------------
Nr=55 Text=_"What are those bots?"
<LuaCode>
npc_says(_"We call them 'Harvesters'.")
npc_says(_"They were designed to chop down trees in the mountains.")
npc_says(_"Now they chop down people.")
npc_says(_"Their only weak point is their security system. But no one has managed to stay alive long enough to hack them.")
hide(55)
</LuaCode>
----------------------------------------------------------------------
Nr=56 Text=_"What is it that he took from you?"
<LuaCode>
npc_says(_"A cube. Trust me, you can't miss it.")
hide(56)
</LuaCode>
----------------------------------------------------------------------
Nr=59 Text=_"No, I don't find bloodshed a pleasurable activity."
<LuaCode>
npc_says(_"That is fine. I will find someone else.")
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=60 Text="BUG, REPORT ME! duncan node60 -- MURDERING DONE OR SAVED HIM"
NO_TEXT
<LuaCode>
if (has_item_backpack("Pandora's Cube") > 0) then
if (has_cookie("koan_quest_done")) then
if (npc_dead("Koan")) then -- we killed koan manually or using the dialog and got
--the cube when we return first time to Duncan after seeing Koan
tux_says(_"Hey, I think I finally found your cube.")
npc_says(_"Oh, great!")
else -- does this ever show up though?
tux_says(_"Hey!")
npc_says(_"Hmm...?")
tux_says(_"I think I found Koan after all ... finally.")
npc_says(_"Oh, nice!")
npc_says(_"Did you also get the cube?")
add_cookie("koan_quest_really_done")
end
else -- koan is dead
npc_says(_"So... Any news on the Koan matter?")
end
add_cookie("koan_quest_done")
show(62, 63)
elseif (npc_dead("Koan")) then -- we don't have the cube but Koan is dead
if (has_cookie("Duncan_talked_Koan_dead")) then -- let Duncan ask for the cube differently if
-- tux already returned without the cube while Koan was dead
npc_says(_"Did you finally find the cube?")
tux_says(_"Uhmmm...")
npc_says(_"You better go getting it!")
else -- we killed koan somehow but don't have the cube
npc_says(_"You don't look too well, what did happen?")
tux_says(_"He ... he is dead...")
npc_says(_"Koan?")
if (has_cookie("koan_spared_via_dialog")) then -- we told Koan we won't kill him, and lied to Duncan
--about not finding him. Afterwards we went back to Koan and killed him manually
npc_says(_"I thought you hadn't found him?")
tux_says(_"Yes, I didn't find him at first, now I did.")
else -- we lost the cube and killed Koan via dialog
tux_says(_"Yes.")
end
npc_says(_"And the cube that he was carrying? Where is it?")
tux_says(_"I must have left it somewhere...")
npc_says(_"Fetch it and bring it to me.")
add_cookie("Duncan_talked_Koan_dead")
update_quest(_"Doing Duncan a favor", _"Unfortunately, I forgot to bring the cube. Duncan was not amused.")
end
end_dialog()
elseif (has_cookie("koan_spared_via_dialog")) then -- we didn't kill via the dialog
tux_says(_"I could not find him anywhere in the desert. I don't think he is there anymore.")
npc_says(_"I see.")
end_quest(_"Doing Duncan a favor", _"I lied to Duncan about not finding Koan.")
add_cookie("koan_quest_done")
end_dialog()
end
show(64)
</LuaCode>
----------------------------------------------------------------------
Nr=62 Text=_"I think this is your cube."
<LuaCode>
npc_says(_"Yes. I appreciate your help.")
hide(62, 63) next(69)
</LuaCode>
----------------------------------------------------------------------
Nr=63 Text=_"Now, what is this big cube that you had me carry all the way here?"
<LuaCode>
npc_says(_"Just a memento from a friend.")
npc_says(_"A little more than a portable end of the world, which I am looking forward to disassembling and learning its secrets.")
npc_says(_"Nothing that important.")
hide(62, 63) show(67, 68)
</LuaCode>
----------------------------------------------------------------------
Nr=64 Text=_"A 'few' bots? The place was crawling with Harvesters! I nearly got killed!"
<LuaCode>
npc_says(_"There were only one hundred and twenty bots in the entire desert region. This hardly qualifies as many, considering the size of the area.")
tux_says(_"What? You know exactly how many bots were in the desert? Without being there? I don't like this.")
npc_says(_"I just know a lot of things. You do not need to worry about it.")
tux_says(_"I don't like this at all. I'm getting out of here.")
npc_says(_"As you wish.")
end_dialog()
hide(64)
</LuaCode>
----------------------------------------------------------------------
Nr=67 Text=_"Hey, that is really neat. Here is your cube. Enjoy disassembling it and have fun with it."
<LuaCode>
npc_says(_"I will.")
hide(67, 68) next(69)
</LuaCode>
----------------------------------------------------------------------
Nr=68 Text=_"WHAT? No way I am giving you a doomsday device! Forget about it."
<LuaCode>
npc_says(_"I understand. So be it.")
end_quest(_"Doing Duncan a favor", _"No way am I giving Duncan that cube thingie. Who knows what he would do with it.")
add_cookie("koan_not_given_cube")
end_dialog()
hide(67, 68)
</LuaCode>
----------------------------------------------------------------------
Nr=69 Text="BUG, REPORT ME! duncan node69"
NO_TEXT
<LuaCode>
add_xp(3000)
del_item_backpack("Pandora's Cube", 1)
sell_item("Plasma Shockwave Emitter")
end_quest(_"Doing Duncan a favor", _"I gave Duncan the cube thingie. It feels nice to help people.")
add_cookie("koan_quest_really_done")
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=90 Text=_"I feel you are... Different."
<LuaCode>
npc_says(_"What a great way to start a conversation.")
npc_says(_"Yes, that is true. I am not who I seem to be.")
npc_says(_"But then again, neither are you, so my thoughts are, we are even.")
tux_says(_"What do you mean? I am " .. get_player_name() .. _" and not anyone else.");
npc_says(_"And I am Duncan McNamara, the maker of grenades and nothing else.")
set_bot_name(_"Duncan -- Bombmaker")
npc_says(_"I believe the topic is thoroughly exhausted now.")
hide(0, 1, 2, 90) show(5, 92)
</LuaCode>
----------------------------------------------------------------------
Nr=92 Text=_"Tell me who you are. I need to know."
<LuaCode>
npc_says(_"Twenty years ago, people were kinder to each other.")
npc_says(_"I suggest you be kind to me as well, and I will be kind to you.")
npc_says(_"That way I get to keep my secret, and you get to keep yours.")
hide(92) show(93)
</LuaCode>
----------------------------------------------------------------------
Nr=93 Text=_"I don't have any secrets."
<LuaCode>
npc_says(_"And neither do I.")
hide(93)
</LuaCode>
----------------------------------------------------------------------
Nr=97 Text="BUG, REPORT ME! duncan node97"
NO_TEXT
<LuaCode>
npc_says(_"I wish you cold winds.")
tux_says(_"Huh? How do you know the Linarian farewell? No one around here knows it.")
npc_says(_"I read many books on Linarians. That is all.")
npc_says(_"Nothing more and nothing less.")
show(98) next(98)
</LuaCode>
----------------------------------------------------------------------
Nr=98 Text=_"I wish you cold winds."
<LuaCode>
npc_says(_"May the ice bring you wisdom.")
end_dialog()
</LuaCode>
----------------------------------------------------------------------
Nr=99 Text=_"See you later."
<LuaCode>
if (not has_cookie("coldwinds_cookie")) then
add_cookie("coldwinds_cookie")
next(97)
else
npc_says(_"See you later.")
end_dialog()
end
</LuaCode>
----------------------------------------------------------------------
End of chat dialog for character="XXXXX"
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