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/usr/share/dx/samples/programs/InterfaceControl3.cfg is in dxsamples 4.4.0-1.

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The actual contents of the file can be viewed below.

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//
// time: Wed Apr  9 15:38:00 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
// Message Window:
// window: position = (0.5,0.5), size = 0.4x0.4
//
// panel[0]: position = (0.0078,0.0352), size = 0.2906x0.2773, startup = 1, devstyle = 1
// title: value = Master Control Panel
//
    //
    // decorator Label	pos=(19,12) size=286x28 style(Label), font=big_normal, value = <NULL>
    // annotation user_begin: 33
    // annotation user: List of Control Panels to Be Open
    // annotation user_end: <NULL>
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[2]: position = (0.6406,0.0352), size = 0.2898x0.1748, startup = 1, devstyle = 1
// title: value = Contour Options
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[3]: position = (0.6406,0.2256), size = 0.2945x0.1455, startup = 1, devstyle = 1
// title: value = Coloring Options
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[4]: position = (0.6328,0.3984), size = 0.2906x0.1689, startup = 1, devstyle = 1
// title: value = RubberSheet Options
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[5]: position = (0.6328,0.5947), size = 0.2906x0.1396, startup = 1, devstyle = 1
// title: value = Shading Options
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor Scalar[1]: num_components = 1, value = 1.0 
// component[0]: minimum = 0.1, maximum = 1, global increment = 0.05, decimal = 5, global continuous = 0
// instance: panel = 3, x = 5, y = 4, style = Stepper, vertical = 1, size = 162x56
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[2]: num_components = 1, value = 0.77 
// component[0]: minimum = 0.1, maximum = 1, global increment = 0.01, decimal = 5, global continuous = 0
// instance: panel = 3, x = 185, y = 6, style = Stepper, vertical = 1, size = 162x56
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[3]: num_components = 1, value = 0.003 
// component[0]: minimum = 1e-05, maximum = 0.01, global increment = 0.001, decimal = 5, global continuous = 0
// instance: panel = 4, x = 83, y = 17, style = Stepper, vertical = 1, size = 162x56
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[4]: num_components = 1, value = 0.3 
// component[0]: minimum = 0, maximum = 1, global increment = 0.1, decimal = 5, global continuous = 0
// instance: panel = 5, x = 5, y = 5, style = Stepper, vertical = 1, size = 162x56
// label: value = Specular
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Integer[2]: num_components = 1, value = 15 
// component[0]: minimum = 1, maximum = 15, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 5, x = 198, y = 7, style = Stepper, vertical = 1, size = 122x56
// label: value = Shininess
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Integer[1]: num_components = 1, value = 8 
// component[0]: minimum = 3, maximum = 30, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 7, y = 20, style = Stepper, vertical = 1, size = 148x56
// label: value = Number of Contours
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Selector[1]: num_components = 1, value = 0 
// selections: maximum = 4, current = 2 
// option[0]: name = "black", value = 1
// option[1]: name = "white", value = 0
// option[2]: name = "forest green", value = 0
// option[3]: name = "magenta", value = 0
// instance: panel = 2, x = 174, y = 18, style = Option Menu, vertical = 1, size = 145x58
// label: value = contour color:
//
// node Image[1]:
// depth: value = 24
// window: position = (0.0102,0.3154), size = 0.3922x0.4453
// input[1]: defaulting = 0, value = "Image_1"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [275 29.1667 -7.6365]
// input[6]: defaulting = 0, value = [275 29.1667 64.2507]
// input[7]: defaulting = 0, value = 26.9987
// input[8]: defaulting = 0, value = 488
// input[9]: defaulting = 0, value = 0.845
// input[10]: defaulting = 0, value = [0 1 0]
// input[11]: defaulting = 1, value = 21.2709
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 0
// input[29]: defaulting = 0, value = 0
// internal caching: 1
//
// interactor SelectorList[1]: num_components = 1, value = { 0 2 }
// selections: maximum = 4, current = 0 2 
// option[0]: name = "Contour Options", value = 0
// option[1]: name = "Coloring Options", value = 1
// option[2]: name = "RubberSheet Options", value = 2
// option[3]: name = "Shading Options", value = 2
// instance: panel = 0, x = 76, y = 47, style = Button List, vertical = 1, size = 199x127
// label: value = panel names