/usr/share/games/balazar_brothers/gui.py is in balazarbrothers 1.0~rc1-4.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 | # Balazar Brothers
# Copyright (C) 2006-2007 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import sys, os, os.path, random, math
import soya.tofu as tofu
import soya, soya.opengl as soyaopengl
import soya.sdlconst as soyasdlconst
import soya.widget as widget
import balazar_brothers
import balazar_brothers.globdef as globdef
COLOR = (0.0, 0.0, 0.0, 1.0)
HIGHLIGHT = (0.0, 0.0, 1.0, 1.0)
COLOR = (0.5, 0.5, 1.0, 1.0)
HIGHLIGHT = (1.0, 1.0, 1.0, 1.0)
def filter_string(s):
return s.replace("\r", "").replace("\n", "")
class Rectangle(soya.widget.Widget):
def __init__(self, master = None, color = (1.0, 1.0, 1.0, 0.8)):
soya.widget.Widget.__init__(self, master)
self.color = color
self.visible = 1
def render(self):
if self.visible:
if self.color[3] < 1.0: soyaopengl.glEnable(soyaopengl.GL_BLEND)
soyaopengl.glColor4f (*self.color)
soyaopengl.glBegin (soyaopengl.GL_QUADS)
soyaopengl.glVertex2f(self.left, self.top)
soyaopengl.glVertex2f(self.left, self.top + self.height)
soyaopengl.glVertex2f(self.left + self.width, self.top + self.height)
soyaopengl.glVertex2f(self.left + self.width, self.top)
soyaopengl.glEnd()
if self.color[3] < 1.0: soyaopengl.glDisable(soyaopengl.GL_BLEND)
class MainMenuMainLoop(soya.MainLoop):
def __init__ (self, mainmenu):
soya.MainLoop.__init__ (self)
self.mainmenu = mainmenu
self.step = 0
def begin_round(self):
soya.MainLoop.begin_round(self)
if self.step == 0:
for event in soya.process_event():
if (event[0] == soyasdlconst.JOYBUTTONDOWN) or (event[0] == soyasdlconst.KEYDOWN and event[1]) or (event[0] == soyasdlconst.MOUSEBUTTONDOWN):
self.mainmenu.set_current_menu(self.mainmenu.game_menu_1)
self.step = 1
break
elif self.mainmenu.current_menu:
for event in soya.process_event(): self.mainmenu.current_menu.process_event(event)
class MainMenu:
def __init__(self):
self.current_menu = None
self.old_menus = []
self.root = widget.Group()
self.bg_img = soya.widget.Image(self.root, soya.Material.get('splash'))
self.bg_img.resize_style = ('maximize', 'center x', 'center y')
self.bg_rect = Rectangle(self.root)
self.bg_rect.resize_style = ('maximize', ('percent width', 0.6), ('margin bottom', 20), ('margin top', 20), ('margin left', 20))
self.bg_rect.visible = 0
self.scene = soya.World()
self.atm = soya.NoBackgroundAtmosphere()
self.atm.ambient = (0.2, 0.2, 0.2, 1.0)
self.scene.atmosphere = self.atm
CHOICELIST_RESIZE_STYLE = ('maximize', ('percent width', 0.6), ('margin bottom', 20), ('margin top', 20), ('margin left', 20))
self.game_menu_1 = soya.widget.ChoiceList(self.root, [
soya.widget.Choice(_('Play solo game' ), self.show_solo),
soya.widget.Choice(_('Play multiplayer game'), self.show_multi),
soya.widget.Choice(_('Hardware options' ), self.show_h_option),
soya.widget.Choice(_('Quit' ), self.go_back)
], None, COLOR, HIGHLIGHT, cancel = -1)
self.game_menu_1.resize_style = CHOICELIST_RESIZE_STYLE
self.game_menu_1.visible = 0
checkbox = [_('off'), _('on')]
self.menu_h_option = soya.widget.ChoiceList(self.root, [
soya.widget.Choice(_('Resolution'), None, None, ['320x240', '640x480', '800x600', '1024x768', '1152x864', '1280x800', '1280x1024', '1400x1050', '1680x1050']),
soya.widget.Choice(_('Fullscreen'), None, None, checkbox),
soya.widget.Choice(_('Graphic quality'), None, None, [_('Low'), _('Medium'), _('High')]),
soya.widget.Choice(_('Sound volume'), None, None, ['0', '10', '20', '30', '40', '50', '60', '70', '80', '90', '100']),
soya.widget.ChoiceInput(_('Saved game directory')),
soya.widget.Choice(_('Back'), self.back_h_option)
], None, COLOR, HIGHLIGHT, cancel = -1)
self.menu_h_option.resize_style = CHOICELIST_RESIZE_STYLE
self.menu_h_option.visible = 0
self.label = widget.Group(self.root)
self.label.visible = 0
self.label.process_event = lambda event: self.menu_label.process_event(event)
self.menu_label = soya.widget.ChoiceList(self.label, [
soya.widget.Choice( u"" , None, None, [""]),
soya.widget.Choice(_('Back'), self.go_back),
], None, COLOR, HIGHLIGHT, cancel = -1)
self.menu_label.resize_style = CHOICELIST_RESIZE_STYLE
self.solo = widget.Group(self.root)
self.solo.visible = 0
self.solo.process_event = lambda event: self.menu_solo.process_event(event)
self.menu_solo = soya.widget.ChoiceList(self.solo, [
soya.widget.Choice (_('Start'), self.play_solo),
soya.widget.ChoiceInput(_('Player name')),
soya.widget.Choice (_('Back'), self.go_back),
], None, COLOR, HIGHLIGHT, cancel = -1)
self.menu_solo.resize_style = CHOICELIST_RESIZE_STYLE
self.multi = widget.Group(self.root)
self.multi.visible = 0
self.multi.process_event = lambda event: self.menu_multi.process_event(event)
self.menu_multi = soya.widget.ChoiceList(self.multi, [
soya.widget.Choice (_('Start'), self.play_multi),
soya.widget.ChoiceInput(_('Player name')),
soya.widget.ChoiceInput(_('Password')),
soya.widget.ChoiceInput(_('Remote host or IP')),
soya.widget.ChoiceInput(_('Connect to port')),
soya.widget.Choice (_('Back'), self.go_back),
], None, COLOR, HIGHLIGHT, cancel = -1)
self.menu_multi.resize_style = CHOICELIST_RESIZE_STYLE
def set_current_menu(self, menu):
if self.current_menu:
self.current_menu.visible = 0
self.old_menus.append(self.current_menu)
self.current_menu = menu
self.current_menu.visible = 1
def go_back(self):
if len(self.old_menus) == 0:
globdef.generate_config_file()
soya.MAIN_LOOP.stop()
import sys
sys.exit()
if self.current_menu:
self.current_menu.visible = 0
self.current_menu = self.old_menus.pop()
self.current_menu.visible = 1
def show_h_option(self):
self.menu_h_option.choices[0].value = str(globdef.SCREEN_WIDTH) + 'x' + str(globdef.SCREEN_HEIGHT)
self.menu_h_option.choices[1].value = self.menu_h_option.choices[1].range[globdef.FULLSCREEN]
self.menu_h_option.choices[2].value = self.menu_h_option.choices[2].range[globdef.QUALITY]
#self.menu_h_option.choices[3].value = self.menu_h_option.choices[3].range[globdef.SOUND]
self.menu_h_option.choices[3].value = str(int(round(globdef.SOUND_VOLUME * 100)))
self.menu_h_option.choices[4].value = tofu.SAVED_GAME_DIR
self.set_current_menu(self.menu_h_option)
def back_h_option(self):
resa = self.menu_h_option.choices[0].value
globdef.SCREEN_WIDTH = int(resa[: resa.find("x")])
globdef.SCREEN_HEIGHT = int(resa[resa.find("x") + 1:])
globdef.FULLSCREEN = (self.menu_h_option.choices[1].value == _('on'))
globdef.QUALITY = self.menu_h_option.choices[2].range.index(self.menu_h_option.choices[2].value)
globdef.SOUND_VOLUME = int(self.menu_h_option.choices[3].value) / 100.0
tofu.SAVED_GAME_DIR = self.menu_h_option.choices[4].value
soya.set_quality(globdef.QUALITY)
soya.set_video(globdef.SCREEN_WIDTH, globdef.SCREEN_HEIGHT, globdef.FULLSCREEN, 1)
soya.set_sound_volume(globdef.SOUND_VOLUME)
self.go_back()
def show_solo(self):
self.menu_solo.choices[1].value = globdef.LOGIN
self.set_current_menu(self.solo)
def play_solo(self):
main_loop = soya.MAIN_LOOP
login = globdef.LOGIN = filter_string(self.menu_solo.choices[1].value)
tofu.PLAYER_IDS = [tofu.PlayerID(login, "test")]
tofu.GAME = login
tofu.set_side("single")
try:
r = balazar_brothers.main_loop.MainLoop().main_loop()
except:
error, value, traceback = sys.exc_info()
sys.excepthook(error, value, traceback)
r = "%s(%s)" % (error, value)
soya.set_root_widget(self.root)
main_loop.reset()
soya.MAIN_LOOP = main_loop
if r: self.message("Error: " + str(r))
def show_multi(self):
self.menu_multi.choices[1].value = globdef.LOGIN
self.menu_multi.choices[2].value = ""
self.menu_multi.choices[3].value = tofu.HOST
self.menu_multi.choices[4].value = str(tofu.PORT)
self.set_current_menu(self.multi)
def play_multi(self):
main_loop = soya.MAIN_LOOP
tofu.PLAYER_IDS = [
tofu.PlayerID(
filter_string(self.menu_multi.choices[1].value),
filter_string(self.menu_multi.choices[2].value),
)]
tofu.HOST = filter_string(self.menu_multi.choices[3].value)
tofu.PORT = int (self.menu_multi.choices[4].value)
tofu.set_side("client")
try:
r = balazar_brothers.main_loop.MainLoop().main_loop()
except:
error, value, traceback = sys.exc_info()
sys.excepthook(error, value, traceback)
r = u"%s(%s)" % (error, value)
soya.set_root_widget(self.root)
main_loop.reset()
soya.MAIN_LOOP = main_loop
if r:
if r != "Connection was closed cleanly.": # Server close the connection, because the player is dead
r = str(r)
if "111" in r: r = r + u"\n\n" + _("__have_you_forget_the_server_?__")
self.message(u"Error: " + r)
def message(self, text):
self.menu_label.choices[0].label = text
self.set_current_menu(self.label)
def run (self):
soya.set_root_widget(self.root)
self.main_loop = MainMenuMainLoop(self)
action = self.main_loop.main_loop()
|