/usr/share/games/balazar_brothers/bonus.py is in balazarbrothers 1.0~rc1-4.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | # Balazar Brothers
# Copyright (C) 2006-2007 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import cerealizer, soya, soya.tofu as tofu
import balazar_brothers, balazar_brothers.globdef as globdef
from balazar_brothers.character import Balazar
from balazar_brothers.player import Player
class Bonus(tofu.Mobile):
TAKEN_SOUND = "ouais.wav"
def __init__(self):
tofu.Mobile.__init__(self)
self.radius = 1.0
self.animation = 0
def suitable_for(self, character): return isinstance(character, Balazar)
def get_network_state(self):
if self.visible and not self.animation: return "1"
else: return "0"
def read_network_state(self, f):
if f.read(1) == "1": self.resurrected()
else: self.taken()
def do_collisions(self):
tofu.Mobile.do_collisions(self)
if self.visible and not self.animation:
for character in self.level.mobiles:
if self.suitable_for(character) and self.distance_to(character.center) < self.radius:
self.taken_by(character)
self.set_current_state_importance(2)
break
def set_state(self, state):
if isinstance(state, BonusTakenState):
self.taken_by(state.character)
elif isinstance(state, BonusResurrectedState):
self.resurrected()
def taken_by(self, character): self.taken()
def taken(self):
self.animation = 1
soya.SoundPlayer(self, soya.Sound.get(self.TAKEN_SOUND), gain = 10.0)
def resurrected(self):
self.set_scale_factors(1.0, 1.0, 1.0)
self.visible = 1
self.animation = 0
def advance_time(self, proportion):
if self.visible:
if self.animation:
self.rotate_lateral((0.2 * self.animation + 4.0) * proportion)
self.animation += 1
if self.animation < 50.0: self.y += 0.15 * proportion
elif self.animation < 80.0: pass
elif self.animation < 100.0: self.scale(0.9, 0.9, 0.9)
else:
self.visible = 0
self.animation = 0
else:
self.rotate_lateral(4.0 * proportion)
class SmallChest(Bonus):
def __init__(self):
Bonus.__init__(self)
self.model = soya.Model.get("coffre1@typ1")
self.lid = soya.Body(self, soya.Model.get("coffre_couvercle1@typ1"))
self.lid.set_xyz(0.0, 2.0, 1.0)
self.scale(0.5, 0.5, 0.5)
self.sprite = soya.Sprite(self, soya.Material.get("x_lumiere_1"))
self.sprite.y = 1.5
self.sprite.width = self.sprite.height = 2.0
self.sprite.lit = 0
def taken_by(self, character):
Bonus.taken_by(self, character)
Player.get(character.player_name).add_bonus(score = 1)
def resurrected(self):
Bonus.resurrected(self)
self.set_scale_factors(0.5, 0.5, 0.5)
self.lid.set_identity(); self.lid.set_xyz(0.0, 2.0, 1.0)
def advance_time(self, proportion):
Bonus.advance_time(self, proportion)
if self.visible and self.animation: self.lid.rotate_vertical(3.0 * proportion)
cerealizer.register(SmallChest)
class BigChest(Bonus):
def __init__(self):
Bonus.__init__(self)
self.model = soya.Model.get("coffre1@typ2")
self.lid = soya.Body(self, soya.Model.get("coffre_couvercle1@typ2"))
self.lid.set_xyz(0.0, 2.0, 1.0)
self.sprite = soya.Sprite(self, soya.Material.get("x_lumiere_1"))
self.sprite.y = 1.5
self.sprite.width = self.sprite.height = 6.0
self.sprite.lit = 0
def taken_by(self, character):
Bonus.taken_by(self, character)
Player.get(character.player_name).add_bonus(score = 5)
def resurrected(self):
Bonus.resurrected(self)
self.lid.set_identity(); self.lid.set_xyz(0.0, 2.0, 1.0)
def advance_time(self, proportion):
Bonus.advance_time(self, proportion)
if self.visible and self.animation: self.lid.rotate_vertical(3.0 * proportion)
cerealizer.register(BigChest)
class Key(Bonus):
def __init__(self):
Bonus.__init__(self)
self.model = soya.Model.get("clef")
self.sprite = soya.Sprite(self, soya.Material.get("x_lumiere_1"))
self.sprite.y = 1.5
self.sprite.width = self.sprite.height = 6.0
self.sprite.lit = 0
def taken_by(self, character):
Bonus.taken_by(self, character)
Player.get(character.player_name).add_bonus(keys = 1)
cerealizer.register(Key)
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