/var/games/angband/info/stats.spo is in angband-doc 3.0.3.5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-----------------------------
Much of the information in this file can be found in "ability.spo".
The end of this file contains the old (out-of-date) "initstat.spo" file.
Most of this file was collated by Matt Craighead (pluggers@ix.netcom.com)
This file is only accurate for the first "stable" release of version 2.7.9.
If you are playing a different version, you may wish to either use a
different spoiler file more accurate for your version or upgrade. If you
are using a version prior to 2.7.0, this file may be so far out of date
for your version that you should not use it at all.
A few tables have been omitted, such as the blows table and the regeneration
rate CON table.
INT/WIS (mana stat)
-------------------
Value Spells/level Mana/level Min fail Various
3-7 0 0 99% 0
8 0.5 0.5 50% 1
9 0.5 1 30% 1
10 0.5 1 20% 1
11 0.5 1 15% 1
12 1 1 12% 1
13 1 1 11% 1
14 1 1 10% 1
15 1 1 9% 2
16 1 1 8% 2
17 1 1 7% 2
18 1 1.5 6% 3
18/01-18/49 1 1.5 5% 3
18/50-18/69 1.5 2 4% 4
18/70-18/89 1.5 2.5 4% 5
18/90-18/99 2 3 3% 6
18/100 2 3.5 3% 7
18/101-18/109 2.5 4 2% 8
18/110-18/119 2.5 4.5 2% 9
18/120-18/129 2.5 5 2% 10
18/130-18/139 2.5 5.5 2% 11
18/140-18/149 2.5 6 2% 12
18/150-18/159 2.5 6.5 1% 13
18/160-18/169 2.5 7 1% 14
18/170-18/179 2.5 7.5 1% 15
18/180-18/189 2.5 8 1% 16
18/190-18/199 2.5 8 1% 17
18/200-18/209 2.5 8 0% 18
18/210-18/219 2.5 8 0% 19
18/*** 2.5 8 0% 20
Spells/Level: The number of additional spells or prayers your character gets
for each level of experience.
Mana/Level: The amount of mana that your character receives for each level
of experience.
Min fail: The minimum failure rate of any spell or prayer.
Various: Affects several things:
(1) Failure rate - 3% lower for each point here.
(2) For INT, disarming and magic device usage.
(3) For WIS, saving throw.
Strength (STR)
--------------
Value Damage Hit Wield Carry Dig
3 -2 -3 4 50 0
4 -2 -2 5 60 0
5 -1 -1 6 70 1
6 -1 -1 7 80 2
7 0 0 8 90 3
8 0 0 10 100 4
9 0 0 12 110 4
10 0 0 14 120 5
11 0 0 16 130 5
12 0 0 18 140 6
13 0 0 20 150 6
14 0 0 22 160 7
15 0 0 24 170 7
16 +1 0 26 180 8
17 +2 0 28 190 9
18 +2 +1 30 200 10
18/01-18/09 +3 +1 30 200 12
18/10-18/19 +3 +1 30 220 14
18/20-18/29 +3 +1 35 240 16
18/30-18/39 +3 +1 40 260 18
18/40-18/49 +3 +1 45 280 20
18/50-18/59 +3 +1 50 300 25
18/60-18/69 +3 +1 55 300 30
18/70-18/79 +4 +2 60 300 35
18/80-18/89 +5 +3 65 300 40
18/90-18/99 +5 +4 70 300 45
18/100-18/109 +6 +5 80 300 50
18/110-18/119 +7 +6 80 300 55
18/120-18/129 +8 +7 80 300 60
18/130-18/139 +9 +8 80 300 65
18/140-18/149 +10 +9 80 300 70
18/150-18/159 +11 +10 90 300 75
18/160-18/169 +12 +11 90 300 80
18/170-18/179 +13 +12 90 300 85
18/180-18/189 +14 +13 90 300 90
18/190-18/199 +15 +14 90 300 95
18/200-18/209 +16 +15 100 300 100
18/210-18/219 +18 +15 100 300 100
18/*** +20 +15 100 300 100
Damage: The bonus to damage from strength.
Hit: The bonus to hit from strength.
Wield: The highest weight a weapon or bow can be and still be effectively
wielded, in pounds.
Carry: The carrying capacity of the player in pounds.
Dig: The bonus to digging from strength.
Dexterity (DEX)
---------------
Value Hit AC Disarm Theft
3 -3 -4 0 0%
4 -2 -3 0 1%
5 -2 -2 0 2%
6 -1 -1 0 3%
7 -1 0 0 4%
8-9 0 0 0 5%
10-11 0 0 0 6%
12 0 0 0 7%
13 0 0 +1 7%
14 0 0 +1 8%
15 0 +1 +1 8%
16 +1 +1 +2 9%
17 +2 +1 +2 9%
18 +3 +2 +4 10%
18/01-18/09 +3 +2 +4 15%
18/10-18/19 +3 +2 +4 20%
18/20-18/29 +3 +2 +4 25%
18/30-18/39 +3 +2 +4 30%
18/40-18/49 +3 +2 +5 35%
18/50-18/59 +4 +3 +5 40%
18/60-18/69 +4 +3 +5 45%
18/70-18/79 +4 +3 +6 50%
18/80-18/89 +4 +4 +6 55%
18/90-18/99 +5 +5 +7 60%
18/100-18/109 +6 +6 +8 65%
18/110-18/119 +7 +7 +8 70%
18/120-18/129 +8 +8 +8 75%
18/130-18/139 +9 +9 +8 80%
18/140-18/149 +9 +9 +8 90%
18/150-18/159 +10 +10 +9 100%
18/160-18/169 +11 +11 +9 100%
18/170-18/179 +12 +12 +9 100%
18/180-18/189 +13 +13 +9 100%
18/190-18/199 +14 +14 +9 100%
18/200+ +15 +15 +10 100%
Hit: The bonus to hit from dexterity.
AC: The bonus to AC from dexterity.
Disarm: The bonus to disarming traps from dexterity.
Theft: The probability of evading a theft if not paralyzed.
Constitution (CON)
------------------
Value HP/level
3 -2.5
4 -1.5
5 -1
6 -0.5
7 0
8 0
9 0
10 0
11 0
12 0
13 0
14 0
15 +0.5
16 +0.5
17 +1
18 +1.5
18/01-18/09 +2
18/10-18/19 +2
18/20-18/29 +2
18/30-18/39 +2
18/40-18/49 +2
18/50-18/59 +2.5
18/60-18/69 +2.5
18/70-18/79 +3
18/80-18/89 +3.5
18/90-18/99 +4
18/100 +4.5
18/101-18/109 +5
18/110-18/119 +5.5
18/120-18/129 +6
18/130-18/139 +6.5
18/140-18/149 +7
18/150-18/159 +7.5
18/160-18/169 +8
18/170-18/179 +9
18/180-18/189 +10
18/190-18/199 +11
18/200-18/209 +12.5
18/210-18/219 +12.5
18/*** +12.5
HP/level: The bonus to your HP per level of experience you have attained.
Charisma (CHR)
--------------
Value Prices
3 130%
4 125%
5 122%
6 120%
7 118%
8 116%
9 114%
10 112%
11 110%
12 108%
13 106%
14 104%
15 103%
16 102%
17 101%
18 100%
18/01-18/09 99%
18/10-18/19 98%
18/20-18/29 97%
18/30-18/49 96%
18/50-18/59 95%
18/60-18/69 94%
18/70-18/79 93%
18/80-18/89 92%
18/90-18/99 91%
18/100-18/109 90%
18/110-18/119 89%
18/120-18/129 88%
18/130-18/139 87%
18/140-18/149 86%
18/150-18/159 85%
18/160-18/169 84%
18/170-18/179 83%
18/180-18/189 82%
18/190-18/199 81%
18/200+ 80%
Prices: The percentage modifier to prices from charisma.
=== Spoiler File -- Initial Stats (with 2.7.8 source) ===
=== Abbreviations ===
Base Stats:
STR = Strength
INT = Intelligence
WIS = Wisdom
DEX = Dexterity
CON = Constitution
CHA = Charisma
Abilities:
Dis = Disarming (mod by INT and DEX)
Dev = Magic device ability (mod by INT)
Sav = Saving throw (mod by WIS)
Stl = Stealth adjustment
Srh = Searching Ability
Fos = Searching Frequency
Thn = Fighting ability
Thb = Bow and Throwing ability
HD = Max HP per level (mod by CON)
Inf = Infravision, in tens of feet
XP = Experience modifier to reach next level
=== Initial Stat Computation ===
Each stat is rolled as 5 + 1d3 + 1d4 + 1d5, plus modifiers (shown below)
For every minus mod while the stat is below 18, lower the score by 1 point.
For every plus mod while the stat is below 18, raise the score by 1 point.
For every plus mod between 18 to 18/70, raise the percentage by 5-20 points.
For every plus mod between 18/70 to 18/90, raise the percentage by 3-8 points.
For every plus mod after 18/90, raise the percentage by 1 point, up to 18/99.
=== Initial Stat Summaries (slightly out of date, see below) ===
Warrior
STR INT WIS DEX CON CHA Dis Srh Stl Fos Thn Thb Sav HD Inf XP
Human +5 -2 -2 +2 +2 -1 25 14 1 38 70 55 18 19 0 100%
H-Elf +4 -1 -2 +3 +1 0 27 20 2 37 69 60 21 18 2 110%
Elf +4 0 -1 +3 0 0 30 22 2 36 65 70 24 17 3 120%
Hobbit +3 0 -1 +5 +4 0 40 26 5 33 60 75 36 16 4 110%
Gnome +4 0 -2 +4 +3 -3 35 20 4 35 62 67 30 17 4 125%
Dwarf +7 -5 -1 0 +4 -4 27 21 0 38 85 55 27 20 5 120%
H-Orc +7 -3 -2 +2 +3 -5 22 14 0 41 82 50 15 19 3 110%
H-Troll +9 -6 -4 -2 +5 -7 20 13 -1 43 90 45 10 21 3 120%
Duned +6 0 -1 +4 +5 +1 29 17 3 35 85 65 23 19 0 180%
Hi-Elf +6 -1 -3 +5 +3 +4 29 17 4 34 85 80 38 19 4 180%
Mage
STR INT WIS DEX CON CHA Dis Srh Stl Fos Thn Thb Sav HD Inf XP
Human -5 +3 0 +1 -2 +1 30 16 2 20 34 20 36 10 0 130%
H-Elf -6 +4 0 +2 -3 +2 32 22 3 19 33 25 39 9 2 140%
Elf -6 +5 +1 +2 -4 +2 35 24 3 18 29 35 42 8 3 150%
Hobbit -7 +5 +1 +4 0 +2 45 28 6 15 24 40 54 7 4 140%
Gnome -6 +5 0 +3 -1 -1 40 22 5 17 26 32 48 8 4 155%
Duned -4 +5 +1 +3 +1 +3 34 19 4 17 49 30 41 10 0 210%
Hi-Elf -4 +6 -1 +4 -1 +6 34 19 5 16 49 45 56 10 4 210%
Priest
STR INT WIS DEX CON CHA Dis Srh Stl Fos Thn Thb Sav HD Inf XP
Human -1 -3 +3 -1 0 +2 25 16 2 32 48 35 30 12 0 120%
H-Elf -2 -2 +3 0 -1 +3 27 22 3 31 47 40 33 11 2 130%
Elf -2 -1 +4 0 -2 +3 30 24 3 30 43 50 36 10 3 140%
Gnome -2 -1 +3 +1 +1 0 35 22 5 29 40 47 42 10 4 145%
Dwarf +1 -6 +4 -3 +2 -1 27 23 1 32 63 35 39 13 5 140%
H-Orc +1 -4 +3 -1 +1 -2 22 16 1 35 60 30 27 12 3 130%
H-Troll +3 -7 +1 -5 +3 -4 20 15 0 37 68 25 22 14 3 140%
Duned +1 +2 +4 +1 +3 +4 29 19 4 29 63 45 35 12 0 200%
Hgh-Elf +1 +3 +2 +2 +1 +7 29 19 5 28 63 60 50 12 4 200%
Rogue
STR INT WIS DEX CON CHA Dis Srh Stl Fos Thn Thb Sav HD Inf XP
Human +2 +1 -2 +3 +1 -1 45 32 5 16 60 66 30 16 0 125%
H-Elf +1 +2 -2 +4 0 0 47 38 6 15 59 71 33 15 2 135%
Elf +1 +3 -1 +4 -1 0 50 40 6 14 55 81 36 14 3 145%
Hobbit 0 +3 -1 +6 +3 0 60 44 9 11 50 86 48 13 4 135%
Gnome +1 +3 -2 +5 +2 -3 55 38 8 13 52 78 42 14 4 150%
H-Orc +4 0 -2 +3 +2 -5 42 32 4 19 72 61 27 16 3 135%
Duned +3 +3 -1 +5 +4 +1 49 35 7 13 75 76 35 16 0 205%
Hgh-Elf +3 +4 -3 +6 +2 +4 49 35 8 12 75 91 50 16 4 205%
Ranger
STR INT WIS DEX CON CHA Dis Srh Stl Fos Thn Thb Sav HD Inf XP
Human +2 +2 0 +1 +1 +1 30 24 3 24 56 72 30 14 0 130%
H-Elf +1 +3 0 +2 0 +2 32 30 4 23 55 77 33 13 2 140%
Elf +1 +4 +1 +2 -1 +2 35 32 4 22 51 87 36 12 3 150%
Duned +3 +4 +1 +3 +4 +3 34 27 5 21 71 82 35 14 0 210%
Hgh-Elf +3 +5 -1 +4 +2 +6 34 27 6 20 71 97 50 14 4 210%
Paladin
STR INT WIS DEX CON CHA Dis Srh Stl Fos Thn Thb Sav HD Inf XP
Human +3 -3 +1 0 +2 +2 20 12 1 38 68 40 24 16 0 135%
H-Elf +2 -2 +1 +1 +1 +3 22 18 2 37 67 45 27 15 2 145%
Duned +4 -1 +2 +2 +5 +4 24 15 3 35 83 50 29 16 0 215%
=== Effect of Level on Abilities (slightly out of date, see below) ===
Points added per level, by class:
Thn Thb Dev Dis Sav
Warrior 4 4 2/3 2/3 1
Mage 2 2 4/3 2/3 1
Priest 2 2 4/3 1 1
Rogue 3 4 1 4/3 1
Ranger 3 4 1 1 1
Paladin 3 2 1 2/3 1
=== Race Information (from 2.7.8 source) ===
/*
* Player Race Information:
* Title,
* {STR,INT,WIS,DEX,CON,CHR},
* Age (Base, Max), Male (Hgt, Wgt), Female (Hgt, Wgt)
* r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
* hitdie, infra, exp base, class-choices
*/
player_race race_info[MAX_RACES] = {
{
"Human",
{ 0, 0, 0, 0, 0, 0 },
14, 6, 72, 6,180, 25, 66, 4,150, 20,
0, 0, 0, 0, 0, 10, 0, 0,
10, 0, 100, 0x3F,
},
{
"Half-Elf",
{ -1, 1, 0, 1, -1, 1 },
24, 16, 66, 6,130, 15, 62, 6,100, 10,
2, 3, 3, 1, 6, 11, -1, 5,
9, 2, 110, 0x3F,
},
{
"Elf",
{ -1, 2, 1, 1, -2, 1 },
75, 75, 60, 4,100, 6, 54, 4, 80, 6,
5, 6, 6, 1, 8, 12, -5, 15,
8, 3, 120, 0x1F,
},
{
"Hobbit",
{ -2, 2, 1, 3, 2, 1 },
21, 12, 36, 3, 60, 3, 33, 3, 50, 3,
15, 18, 18, 4, 12, 15,-10, 20,
7, 4, 110, 0x0B,
},
{
"Gnome",
{ -1, 2, 0, 2, 1, -2 },
50, 40, 42, 3, 90, 6, 39, 3, 75, 3,
10, 12, 12, 3, 6, 13, -8, 12,
8, 4, 125, 0x0F,
},
{
"Dwarf",
{ 2, -3, 2, -2, 2, -3 },
35, 15, 48, 3,150, 10, 46, 3,120, 10,
2, 9, 9, -1, 7, 10, 15, 0,
11, 5, 120, 0x05,
},
{
"Half-Orc",
{ 2, -1, 0, 0, 1, -4 },
11, 4, 66, 1,150, 5, 62, 1,120, 5,
-3, -3, -3, -1, 0, 7, 12, -5,
10, 3, 110, 0x0D,
},
{
"Half-Troll",
{ 4, -4, -2, -4, 3, -6 },
20, 10, 96, 10,250, 50, 84, 8,225, 40,
-5, -8, -8, -2, -1, 5, 20,-10,
12, 3, 120, 0x05,
},
{
"Dunadan",
{ 1, 2, 2, 2, 3, 2 },
50, 20, 82, 5, 190, 20, 78, 6, 180, 15,
4, 5, 5, 2, 3, 13, 15, 10,
10, 0, 180, 0x3F,
},
{
"High-Elf",
{ 1, 3, -1, 3, 1, 5 },
100, 30, 90,10, 190, 20, 82, 10, 180, 15,
4, 20, 20, 3, 3, 14, 10, 25,
10, 4, 200, 0x1F,
}
};
=== Class Information (from 2.7.8 source) ===
/*
* Player Classes.
*
* Title,
* {STR,INT,WIS,DEX,CON,CHR},
* c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
* x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
* HD, Exp, Spell-Stat, Spell-Level, Spell-Type, Spell-Encumbrance
*/
player_class class_info[MAX_CLASS] = {
{
"Warrior",
{ 5,-2,-2, 2, 2,-1},
25, 18, 18, 1, 14, 2, 70, 55,
10, 7, 10, 0, 0, 0, 45, 45,
9, 0, A_STR, 0, 99, 0
},
{
"Mage",
{-5, 3, 0, 1,-2, 1},
30, 36, 30, 2, 16, 20, 34, 20,
7, 13, 9, 0, 0, 0, 15, 15,
0, 30, A_INT, 0, 1, 300
},
{
"Priest",
{-1,-3, 3,-1, 0, 2},
25, 30, 32, 2, 16, 8, 48, 35,
7, 10, 12, 0, 0, 0, 20, 20,
2, 20, A_WIS, 1, 1, 350
},
{
"Rogue",
{ 2, 1,-2, 3, 1,-1},
45, 32, 28, 5, 32, 24, 60, 66,
15, 10, 10, 0, 0, 0, 40, 30,
6, 25, A_INT, 0, 5, 350
},
{
"Ranger",
{ 2, 2, 0, 1, 1, 1},
30, 32, 28, 3, 24, 16, 56, 72,
8, 10, 10, 0, 0, 0, 30, 45,
4, 30, A_INT, 0, 3, 400
},
{
"Paladin",
{ 3,-3, 1, 0, 2, 2},
20, 24, 25, 1, 12, 2, 68, 40,
7, 10, 11, 0, 0, 0, 35, 30,
6, 35, A_WIS, 1, 1, 400
}
};
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