/usr/share/amsn/msngames.tcl is in amsn-data 0.98.9-1.
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1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 | ################## MSNGames #######################
## MSN-Games communication and plugin interface ##
## ##
## written by Mirko Hansen (BaaaZen) ##
###################################################
::Version::setSubversionId {$Id: msngames.tcl 11138 2009-04-11 19:07:45Z vivia $}
namespace eval ::MSNGames {
proc IncomingGameRequest {chatid dest branchuid cseq uid sid context} {
set gameinfo [split $context ";"]
status_log "game request: $context" green
if {[llength $gameinfo] == 3} {
#check if we have a fitting plugin for this game
set appId [string range [lindex $gameinfo 0] [expr [string length [lindex $gameinfo 0]] - 4] end]
if {[::MSNGamesPlugins::supportedGame $appId] == 1} {
SendMessageFIFO [list ::MSNGamesGUI::IncomingGameRequestShow $chatid $dest $branchuid $cseq $uid $sid $gameinfo] "::amsn::messages_stack($chatid)" "::amsn::messages_flushing($chatid)"
} else {
#no plugin found, so warn the user and abort request
SendMessageFIFO [list ::MSNGamesGUI::IncomingGameRequestInvalid $chatid $dest $branchuid $cseq $uid $sid $gameinfo] "::amsn::messages_stack($chatid)" "::amsn::messages_flushing($chatid)"
# abort invitation
::MSN::ChatQueue $chatid [list ::MSN6FT::RejectFT $chatid $sid $branchuid $uid]
}
} else {
status_log "WARNING: game context format is invalid: $context" red
#seems like the format of the context is invalid, so abort request
::MSN::ChatQueue $chatid [list ::MSN6FT::RejectFT $chatid $sid $branchuid $uid]
}
}
proc SendInviteQueue {appId chatid} {
::MSN::ChatQueue $chatid [list ::MSNGames::SendInvite $appId $chatid]
}
proc SendInvite {appId chatid} {
set gameName [::MSNGamesPlugins::getName $appId]
set localecode [::config::getKey localecode [::config::getKey localecode_autodetect 1033]]
set guid "6A13AF9C-5308-4F35-923A-67E8DDA40C2F"
set context "$localecode$appId;1;$gameName"
if {[::ChatWindow::For $chatid]==0} {
::amsn::chatUser $chatid
}
status_log "Sending Game $gameName Request\n"
set sid [expr {int([expr {rand() * 1000000000}])%125000000 + 4}]
# Generate BranchID and CallID
set branchid "[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]"
set callid "[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]"
set dest [lindex [::MSN::usersInChat $chatid] 0]
# This is a fixed value... it must be that way or the invite won't work
set context [ToUnicode $context]
::MSNP2P::SessionList set $sid [list 0 0 0 $dest 0 $callid 0 "game" "$context" "$branchid"]
setObjOption $sid inviter 1
setObjOption $sid chatid $chatid
setObjOption $sid reflector 0
setObjOption $sid appid $appId
setObjOption $sid completeappid "$localecode$appId"
::MSNGamesGUI::InvitationSent $chatid $sid $appId $gameName
status_log "branchid : [lindex [::MSNP2P::SessionList get $sid] 9]\n"
# Create and send our packet
set slpdata [::MSNP2P::MakeMSNSLP "INVITE" $dest [::config::getKey login] $branchid 0 $callid 0 0 $guid $sid 4 \
[string map { "\n" "" } [::base64::encode "$context"]]]
::MSNP2P::SendPacket [::MSN::SBFor $chatid] [::MSNP2P::MakePacket $sid $slpdata 1]
status_log "Sent an INVITE to [::MSN::usersInChat $chatid] on chatid $chatid for game $gameName\n" red
}
proc SendInvite2 {sid chatid} {
set session [::MSNP2P::SessionList get $sid]
set branchid [lindex $session 9]
set callid [lindex $session 5]
set dest [lindex $session 3]
set conntype [abook::getDemographicField conntype]
set listening [abook::getDemographicField listening]
#set listening "false"
::MSNP2P::SessionList set $sid [list -1 -1 -1 -1 "INVITE2" -1 -1 -1 -1 -1]
if {$listening == "true" } {
set nonce "[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]"
set port [OpenGamePort [config::getKey initialftport] $nonce $sid 1]
set clientip [::abook::getDemographicField clientip]
set localip [::abook::getDemographicField localip]
} else {
set nonce "00000000-0000-0000-0000-000000000000"
set port ""
set clientip ""
set localip ""
}
if { $listening == "true" } {
set slpdata [::MSNP2P::MakeMSNSLP "INVITE" $dest [::config::getKey login] $branchid 1 $callid 0 2 "TCPv1" "$listening" "$nonce" "$clientip"\
"$port" "$localip" "$port"]
::MSNP2P::SendPacket [::MSN::SBFor $chatid] [::MSNP2P::MakePacket $sid $slpdata 1]
after 5000 "::MSNGames::ReflectorConnection $sid [getObjOption $sid chatid]"
} else {
after 5000 "::MSNGames::ReflectorConnection $sid [getObjOption $sid chatid]"
}
}
proc ReflectorConnection {sid chatid} {
if {[getObjOption $sid directconnection 0] == 1} {
return
}
status_log "no direct connection -> using reflector!" blue
setObjOption $sid reflector 1
startGame $sid
}
proc SendAcceptInvite {sid chatid} {
set session [::MSNP2P::SessionList get $sid]
set branchid [lindex $session 9]
set callid [lindex $session 5]
set dest [lindex $session 3]
set branchid "[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]"
status_log "branchid : $branchid\n" red
set netid [abook::getDemographicField netid]
set conntype [abook::getDemographicField conntype]
set upnp [abook::getDemographicField upnpnat]
if { $netid == "" || $conntype == "" } {
abook::getIPConfig
set netid [abook::getDemographicField netid]
set conntype [abook::getDemographicField conntype]
if { $netid == "" } { set netid 0 }
if { $conntype == "" } {set conntype "Firewall" }
}
::MSNP2P::SessionList set $sid [list -1 -1 -1 -1 "INVITE1" -1 -1 -1 -1 $branchid]
set slpdata [::MSNP2P::MakeMSNSLP "INVITE" $dest [::config::getKey login] $branchid "0 " $callid 0 1 "TRUDPv1 TCPv1" \
$netid $conntype $upnp "false"]
::MSNP2P::SendPacket [::MSN::SBFor $chatid] [::MSNP2P::MakePacket $sid $slpdata 1]
}
proc AcceptGame {chatid dest branchuid cseq uid sid gameinfo} {
setObjOption $sid inviter 0
setObjOption $sid chatid $chatid
setObjOption $sid reflector 1
setObjOption $sid appid [string range [lindex $gameinfo 0] [expr [string length [lindex $gameinfo 0]] - 4] end]
setObjOption $sid completeappid [lindex $gameinfo 0]
# Let's make and send a 200 OK Message
set slpdata [::MSNP2P::MakeMSNSLP "OK" $dest [::config::getKey login] $branchuid [expr {$cseq + 1}] $uid 0 0 $sid]
::MSNP2P::SendPacket [::MSN::SBFor $chatid] [::MSNP2P::MakePacket $sid $slpdata 1]
SendAcceptInvite $sid $chatid
}
proc AcceptGameOpenSB {chatid dest branchuid cseq uid sid gameinfo} {
if {[catch {::MSNGames::AcceptGame $chatid $dest $branchuid $cseq $uid $sid $gameinfo} res]} {
status_log "Error in InvitationAccepted: $res\n" red
return 0
}
}
proc answerGameInvite {sid chatid branchid} {
::MSNP2P::SessionList set $sid [list -1 -1 -1 -1 -1 -1 -1 -1 -1 "$branchid" ]
set session [::MSNP2P::SessionList get $sid]
set dest [lindex $session 3]
set callid [lindex $session 5]
set listening [abook::getDemographicField listening]
#set listening "false"
if {$listening == "true" } {
set nonce "[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]"
set port [OpenGamePort [config::getKey initialftport] $nonce $sid 0]
set clientip [::abook::getDemographicField clientip]
set localip [::abook::getDemographicField localip]
} else {
set nonce "00000000-0000-0000-0000-000000000000"
set port ""
set clientip ""
set localip ""
}
set slpdata [::MSNP2P::MakeMSNSLP "OK" $dest [::config::getKey login] $branchid 1 $callid 0 2 "TCPv1" "$listening" "$nonce" "$clientip"\
"$port" "$localip" "$port"]
status_log "sending 200 OK packet for game"
::MSNP2P::SendPacket [::MSN::SBFor $chatid] [::MSNP2P::MakePacket $sid $slpdata 1]
}
proc GameCanceled {chatid sid} {
#aborted game
::MSNGamesInterface::abortedGame $sid
::MSNGamesGUI::GameClosedByOther $chatid
}
proc CancelGame {sid} {
set session_data [::MSNP2P::SessionList get $sid]
set user_login [lindex $session_data 3]
set callid [lindex $session_data 5]
set branchid [lindex $session_data 9]
set chatid [getObjOption $sid chatid 0]
set sock [getObjOption $sid sock 0]
::MSNGamesGUI::GameClosedBySelf $chatid
if {$sock == 0} {
#abort game
set slpdata [::MSNP2P::MakeMSNSLP "BYE" $user_login [::config::getKey login] $branchid 0 $callid 0 2 $sid "dAMAgQ==\r\n"]
::MSN::ChatQueue $chatid [list ::MSNP2P::SendPacket [::MSN::SBFor $chatid] [::MSNP2P::MakePacket $sid $slpdata 1]]
} else {
#close direct connection
set slpdata [::MSNP2P::MakeMSNSLP "BYE" $user_login [::config::getKey login] $branchid 0 $callid 0 2 \
"$sid\r\nSChannelState: 0\r\nCapabilities-Flags: 1" "dAMAgQ==\r\n"]
SendBYE $sid $slpdata 0
}
#game aborted
::MSNGamesInterface::abortedGame $sid
}
proc OpenGamePort {port nonce sid sending} {
while { [catch {set sock [socket -server "::MSNGames::handleGamePort $nonce $sid $sending" $port] } ] } {
incr port
}
::abook::OpenUPnPPort $port
# close server socket after 5 minutes
after 300000 "catch {close $sock}; ::abook::CloseUPnPPort $port"
status_log "Opening server on port $port for games\n" red
return $port
}
proc ConnectPort {sid nonce ip port sending} {
set ips [getObjOption $sid ips]
if { $ips == "" } {
set ips [list]
}
set nips [split $ip " "]
foreach connection $nips {
status_log "Trying to connect to $connection at port $port\n" red
set socket [connectGamePort $sid $nonce "$connection" $port]
if { $socket != 0 } {
lappend ips [list $connection $port $socket]
}
}
setObjOption $sid sending $sending
setObjOption $sid ips $ips
foreach connection $ips {
set sock [lindex $connection 2]
catch { fconfigure $sock -blocking 0 -buffering none -translation {binary binary} }
catch { fileevent $sock readable "::MSNGames::CheckConnected $sid $sock " }
catch { fileevent $sock writable "::MSNGames::CheckConnected $sid $sock " }
}
after cancel "::MSNGames::CheckConnectSuccess $sid"
after 5000 "::MSNGames::CheckConnectSuccess $sid"
}
proc CheckConnectSuccess { sid } {
set ips [getObjOption $sid ips]
set connected_ips [getObjOption $sid connected_ips]
status_log "we have $ips connecting sockets and $connected_ips connected sockets\n" red
after 5000 "::MSNGames::ReflectorConnection $sid [getObjOption $sid chatid]"
if { [llength $ips] == 0 && [llength $connected_ips] == 0 } {
status_log "No socket was connected\n" red
}
}
proc CheckConnected {sid socket} {
status_log "fileevent CheckConnected for socket $socket\n"
fileevent $socket readable ""
fileevent $socket writable ""
if { [eof $socket] || [fconfigure $socket -error] != "" } {
status_log "Socket didn't connect $socket : [eof $socket] || [fconfigure $socket -error]\n" red
close $socket
set ips [getObjOption $sid ips]
setObjOption $sid ips [::MSNCAM::RemoveSocketFromList $ips $socket]
} else {
status_log "Connected on socket $socket : [eof $socket] || [fconfigure $socket -error]\n" red
set ips [getObjOption $sid ips]
for {set idx 0} { $idx < [llength $ips] } {incr idx } {
set connection [lindex $ips $idx]
set ip [lindex $connection 0]
set port [lindex $connection 1]
set sock [lindex $connection 2]
if {$sock == $socket } {
break
}
}
set connected_ips [getObjOption $sid connected_ips]
lappend connected_ips [list $ip $port $socket]
setObjOption $sid connected_ips $connected_ips
fileevent $socket readable "::MSNGames::handleReadPort $socket"
fileevent $socket writable "::MSNGames::handleWritePort $socket"
CloseUnusedSockets $sid $socket
set ips [getObjOption $sid ips]
setObjOption $sid ips [::MSNCAM::RemoveSocketFromList $ips $socket]
}
}
proc CloseUnusedSockets {sid used_socket {list ""}} {
if { $list == "" } {
set ips [getObjOption $sid ips]
status_log "Closing ips $ips\n" red
if { $ips != "" } {
CloseUnusedSockets $sid $used_socket $ips
setObjOption $sid ips ""
}
set ips [getObjOption $sid connected_ips]
status_log "Closing connected_ips $ips\n" red
if { $ips != "" } {
CloseUnusedSockets $sid $used_socket $ips
}
status_log "resetting ips and connected_ipss\n red"
if { $used_socket != "" } {
set ips ""
if { ![catch {set ip [lindex [fconfigure $used_socket -peer] 0]
set port [lindex [fconfigure $used_socket -peer] 2]}] } {
lappend ips [list $ip $port $used_socket]
}
setObjOption $sid connected_ips $ips
}
} else {
status_log "Closing in $list of length [llength $list]\n" red
for {set idx 0 } { $idx < [llength $list] } {incr idx } {
set connection [lindex $list $idx]
set ip [lindex $connection 0]
set port [lindex $connection 1]
set sock [lindex $connection 2]
status_log "verifying $ip : $port on $sock \n" red
if {$sock == $used_socket } {
setObjOption $sid sock $sock
continue
}
status_log "Closing $sock\n" red
catch {
fileevent $sock readable ""
fileevent $sock writable ""
}
status_log "fileevents reset\n" red
catch {close $sock}
status_log "closed\n" red
}
}
status_log "Finished\n" red
}
proc connectGamePort {sid nonce ip port} {
if { [catch {set sock [socket -async $ip $port]}] } {
status_log "ERROR CONNECTING TO THE SERVER\n\n" red
return 0
} else {
setObjOption $sock nonce $nonce
setObjOption $sock state "FOO"
setObjOption $sock server 0
setObjOption $sock sid $sid
setObjOption $sock waitack 0
setObjOption $sock sendqueue [list]
status_log "connectedto $ip on port $port - $sock\n"
return $sock
}
}
proc handleGamePort {nonce sid sending sock ip port} {
setObjOption $sid sending $sending
setObjOption $sid reflector 0
setObjOption $sid sock $sock
setObjOption $sock nonce $nonce
setObjOption $sock state "FOO"
setObjOption $sock server 1
setObjOption $sock sid $sid
setObjOption $sock waitack 0
setObjOption $sock sendqueue [list]
status_log "Received game connection from $ip on port $port - socket $sock\n"
fileevent $sock readable "::MSNGames::handleReadPort $sock"
fconfigure $sock -blocking 0 -buffering none -translation {binary binary}
}
proc handleReadPort { sock } {
set sid [getObjOption $sock sid]
set state [getObjOption $sock state]
set server [getObjOption $sock server]
set sending [getObjOption $sid sending]
set tmpsize 0
set data [getObjOption $sock buffer]
set size [getObjOption $sock size]
if { $sid == "" } {
status_log "Can't find sid for socket $sock!!! ERROR" red
close $sock
return
}
#Check if we have any data in the buffer
#If not we get size in next packet
if { $size == 0 || $size == "" } {
set size ""
while { $tmpsize < 4 && ![eof $sock] } {
update idletasks
set tmpdata [read $sock [expr {4 - $tmpsize}]]
append size $tmpdata
set tmpsize [string length $size]
}
if {$size == "" && [eof $sock] } {
status_log "Game Socket $sock closed\n"
close $sock
return
}
if { $size == "" } {
update idletasks
return
}
binary scan $size i size
setObjOption $sock size $size
set data ""
}
#We get the data
set tmpsize [string length $data]
if { $tmpsize < $size } {
set tmpdata [read $sock [expr {$size - $tmpsize}]]
append data $tmpdata
set tmpsize [string length $data]
}
if {$tmpsize == $size } {
#Data is complete we remove it from the buffer
setObjOption $sock size 0
setObjOption $sock buffer ""
if { $data == "" } {
update idletasks
return
}
#status_log "READ data = $data SOCKstate = [getObjOption $sock state]" green
switch -- $state {
"FOO"
{
if { $server && $data == "foo\x00" } {
setObjOption $sock state "NONCE_GET"
}
}
"NONCE_GET"
{
set nonce [getObjOption $sock nonce]
if { $nonce == [GetNonceFromData $data] } {
if { $server } {
setObjOption $sock state "NONCE_SEND"
fileevent $sock writable "::MSNGames::handleWritePort $sock"
} else {
setObjOption $sock state "CONNECTED"
setObjOption $sid directconnection 1
setObjOption $sid reflector 0
startGame $sid
}
}
}
"CONNECTED"
{
set message [Message create %AUTO%]
$message setRaw $data
set p2pmessage [P2PMessage create %AUTO%]
$p2pmessage createFromMessage $message
if { [$p2pmessage cget -offset] == 0 } {
degt_protocol "<--DC-MSNP2P ([getObjOption $sid chatid]) $data" "sbrecv"
}
::MSNP2P::ReadData $p2pmessage [getObjOption $sid chatid]
catch { $p2pmessage destroy }
catch { $message destroy }
}
default
{
catch {close $sock}
}
}
#status_log "READ new state! SOCKstate = [getObjOption $sock state]" green
} else {
#The data we grabbed isn't integral we save actual data and we wait the next
setObjOption $sock buffer $data
}
}
proc handleWritePort {sock} {
set sid [getObjOption $sock sid]
set state [getObjOption $sock state]
set server [getObjOption $sock server]
set sending [getObjOption $sid sending]
set appId [getObjOption $sid appid]
if { $sid == "" } {
status_log "Can't find sid for socket $sock!!! ERROR" red
close $sock
return
}
fileevent $sock writable ""
set data ""
set startgame 0
switch -- $state {
"FOO"
{
if { $server == 0 } {
set data "foo\x00"
setObjOption $sock state "NONCE_SEND"
fileevent $sock writable "::MSNGames::handleWritePort $sock"
fileevent $sock readable "::MSNGames::handleReadPort $sock"
}
}
"NONCE_SEND"
{
set nonce [getObjOption $sock nonce]
set data "[GetDataFromNonce $nonce $sid]"
if { $server } {
setObjOption $sock state "CONNECTED"
set startgame 1
} else {
setObjOption $sock state "NONCE_GET"
}
}
"CONNECTED"
{
#nothing to do
}
}
if { $data != "" } {
# status_log "Writing Data on socket $sock with state $state : $data\n" red
puts -nonewline $sock "[binary format i [string length $data]]$data"
}
if {$startgame == 1} {
setObjOption $sid directconnection 1
setObjOption $sid reflector 0
startGame $sid
}
}
proc GetNonceFromData {data} {
set bnonce [string range $data 32 end]
binary scan $bnonce H2H2H2H2H2H2H2H2H4H* n1 n2 n3 n4 n5 n6 n7 n8 n9 n10
set nonce [string toupper "$n4$n3$n2$n1-$n6$n5-$n8$n7-$n9-$n10"]
status_log "Got game NONCE : $nonce\n" red
return $nonce
}
proc GetDataFromNonce {nonce sid} {
set n1 [string range $nonce 6 7]
set n2 [string range $nonce 4 5]
set n3 [string range $nonce 2 3]
set n4 [string range $nonce 0 1]
set n5 [string range $nonce 11 12]
set n6 [string range $nonce 9 10]
set n7 [string range $nonce 16 17]
set n8 [string range $nonce 14 15]
set n9 [string range $nonce 19 22]
set n10 [string range $nonce 24 end]
set nonce [string toupper "$n4$n3$n2$n1-$n6$n5-$n8$n7-$n9-$n10"]
status_log "Got NONCE : $nonce\n" red
set bnonce [binary format H2H2H2H2H2H2H2H2H4H* $n1 $n2 $n3 $n4 $n5 $n6 $n7 $n8 $n9 $n10]
status_log "got Binary NONCE : $bnonce\n" red
set MsgId [lindex [::MSNP2P::SessionList get $sid] 0]
incr MsgId
set data "[binary format iiiiiiii 0 $MsgId 0 0 0 0 0 256]$bnonce"
incr MsgId
::MSNP2P::SessionList set $sid [list $MsgId -1 -1 -1 -1 -1 -1 -1 -1 -1]
return $data
}
proc handleIncoming {message chatid} {
set cFlags [$message cget -flag]
if {$cFlags == 0} {
handleMessage $message $chatid
} else {
status_log "MSNGames - handleIncoming: !!!WARNING!!! cFlags = $cFlags ... not yet handled" red
}
}
proc handleACK {cSid cAckId} {
status_log "MSNGames - handleACK: checking ..." blue
if {$cSid == 0} {
return
}
set waitACK [getObjOption $cSid waitack 0]
set byeACK [getObjOption $cSid byeack 0]
status_log "MSNGames - handleACK: byeACK = $byeACK" blue
status_log "MSNGames - handleACK: waitACK = $waitACK" blue
status_log "MSNGames - handleACK: cAckId = $cAckId" blue
if {$byeACK == $cAckId} {
#close connection
if {[getObjOption $cSid reflector 0] == 0} {
set sock [getObjOption $cSid sock 0]
setObjOption $sock state "END"
setObjOption $cSid sock 0
catch { close $sock }
}
set ips [getObjOption $cSid ips]
setObjOption $cSid ips [::MSNCAM::RemoveSocketFromList $ips $sock]
CloseUnusedSockets $cSid ""
} elseif {$waitACK == $cAckId} {
dequeueOutBuffer $cSid 1
}
}
proc handleMessage {message chatid} {
set cSid [$message cget -sessionid]
set cId [$message cget -identifier]
set cOffset [$message cget -offset]
set cTotalDataSize [$message cget -totalsize]
set cMsgSize [$message cget -datalength]
set cFlags [$message cget -flag]
set cAckId [$message cget -ackid]
set cAckUID [$message cget -ackuid]
set cAckSize [$message cget -acksize]
set data [$message getBody]
if {$cSid == 0} {
return
}
#trim message (reflector communication has footer after data!)
set data [string range $data 0 [expr $cMsgSize - 1]]
set firstMessage [getObjOption $cSid firstMessage 1]
set reflector [getObjOption $cSid reflector 0]
set sock [getObjOption $cSid sock 0]
if {$sock == 0} {
if {$firstMessage == 1} {
setObjOption $cSid reflector 1
set reflector 1
if {[getObjOption $cSid gamestarted 0] == 0} {
startGame $cSid
}
}
if {$reflector != 1} {
return
}
}
status_log "MSNGames - handleMessage: received message with cId = $cId" blue
#send ACK
if {[expr $cOffset + $cMsgSize] < $cTotalDataSize} {
set bufferedData [getObjOption $cSid buffereddata ""]$data
setObjOption $cSid buffereddata $bufferedData
return
} else {
enqueueOutBuffer $cSid [buildACK $cSid $cTotalDataSize $cId $cAckId]
if {$cMsgSize < $cTotalDataSize} {
set data [getObjOption $cSid buffereddata ""]$data
setObjOption $cSid buffereddata ""
}
}
status_log "MSNGames - handleMessage: send ACK with cId = $cId" blue
status_log "MSNGames - handleMessage: cMsgSize = $cMsgSize" blue
if {![::MSNGamesInterface::getSetting $cSid opponentready 0] && $cMsgSize == 4} {
#opponent is ready
::MSNGamesInterface::setSetting $cSid opponentready 1
} elseif {$cMsgSize > 0} {
::MSNGamesInterface::receiveData $cSid [decodeGameMessage $data]
}
}
proc SendData {sid data {sendSid 1}} {
if {$sid == 0} {
return
}
#send data
enqueueOutBuffer $sid [buildPackage $sid $data $sendSid]
}
proc SendBYE {sid data {sendSid 1}} {
if {$sid == 0} {
return
}
#send data
set pkg [buildPackage $sid $data $sendSid]
setObjOption $sid byeack [lindex $pkg 0]
enqueueOutBuffer $sid $pkg
}
proc SendLast {sid pkg} {
if {$sid == 0} {
return
}
#send data
setObjOption $sid lastpkg 1
enqueueOutBuffer $sid $pkg
}
proc enqueueOutBuffer {sid pkg} {
set queue [getObjOption $sid sendqueue]
setObjOption $sid sendqueue [lappend $queue $pkg]
#set waitACK [getObjOption $sock waitack]
dequeueOutBuffer $sid
}
proc dequeueOutBuffer {sid {nocheck 0}} {
if {$sid == 0} {
return
}
set reflector [getObjOption $sid reflector 0]
if {$nocheck == 0} {
set waitACK [getObjOption $sid waitack]
} else {
set waitACK 0
}
set queue [getObjOption $sid sendqueue]
set newQueue [list]
foreach item $queue {
set ackId [lindex $item 0]
if {$waitACK > 0 && $ackId > 0 && $reflector == 0} {
set newQueue [lappend $newQueue $item]
} else {
set waitACK $ackId
set data [lindex $item 1]
if {$reflector == 1} {
set chatid [getObjOption $sid chatid]
set theader "MIME-Version: 1.0\r\nContent-Type: application/x-msnmsgrp2p\r\nP2P-Dest: $chatid\r\n\r\n"
::MSNP2P::SendPacket [::MSN::SBFor $chatid] "$theader$data"
} else {
set sock [getObjOption $sid sock 0]
if { [catch { puts -nonewline $sock $data } ] } {
#did our sock get closed?
catch {close $sock}
}
}
}
}
setObjOption $sid waitack $waitACK
setObjOption $sid sendqueue $newQueue
if {[getObjOption $sid lastpkg 0] == 1 && [llength $newQueue] == 0} {
set sock [getObjOption $sid sock 0]
setObjOption $sid sock 0
setObjOption $sock state "END"
if {$reflector == 0} {
catch { close $sock }
}
set ips [getObjOption $sid ips]
setObjOption $sid ips [::MSNCAM::RemoveSocketFromList $ips $sock]
CloseUnusedSockets $sid ""
}
}
proc buildPackage {cSid data {sendSid 1}} {
set SessionInfo [::MSNP2P::SessionList get $cSid]
set MsgId [lindex $SessionInfo 0]
incr MsgId
if {$sendSid == 1} {
set sid $cSid
} else {
set sid 0
}
set b [binary format iiiiiiiiiiii $sid $MsgId 0 0 [string length $data] 0 [string length $data] 0 [myRand 4369 6545000] 0 0 0]
set b $b$data
set reflector [getObjOption $cSid reflector 0]
if {$reflector == 0} {
set b [binary format i [string length $b]]$b
} else {
set appId [getObjOption $cSid completeappid]
set b "$b[binary format I $appId]"
}
::MSNP2P::SessionList set $cSid [list $MsgId -1 -1 -1 -1 -1 -1 -1 -1 -1]
return [list $MsgId $b]
}
proc buildACK {cSid cTotalDataSize cId cAckId {finalAck 0}} {
set SessionInfo [::MSNP2P::SessionList get $cSid]
set MsgId [lindex $SessionInfo 0]
incr MsgId
if {$finalAck == 1} {
set b [binary format iiiiiiiiiiii 0 $MsgId 0 0 0 0 0 2 $cId $cAckId $cTotalDataSize 0]
} else {
set b [binary format iiiiiiiiiiii $cSid $MsgId 0 0 $cTotalDataSize 0 0 2 $cId $cAckId 0 $cTotalDataSize]
}
set reflector [getObjOption $cSid reflector 0]
if {$reflector == 0} {
set b [binary format i [string length $b]]$b
} else {
set b "$b[binary format i 0]"
}
::MSNP2P::SessionList set $cSid [list $MsgId -1 -1 -1 -1 -1 -1 -1 -1 -1]
return [list 0 $b]
}
proc buildGameMessage {data {unicode 0}} {
if {$unicode == 0} {
set data [ToUnicode $data]
}
set data "$data\x00\x00"
set b [binary format isss 128 8 [string length $data] 0]$data
return $b
}
proc decodeGameMessage {data} {
binary scan [string range $data 0 10] isss p1 p2 cLen p4
set data [string range $data 10 [expr 10 + $cLen]]
if {[string range $data [expr [string length $data] - 2] end] == "\x00\x00"} {
set data [string range $data 0 [expr [string length $data] - 2]]
}
return [FromUnicode $data]
}
proc startGame {sid} {
setObjOption $sid gamestarted 1
#get opponent nick
set chatid [getObjOption $sid chatid 0]
if {$chatid > 0} {
set oppNick [::abook::getDisplayNick $chatid]
} else {
set oppNick "?"
}
#get settings of the game
set appId [getObjOption $sid appid]
set inviter [getObjOption $sid inviter]
#start game
::MSNGamesInterface::startGame $sid $appId $oppNick $inviter
}
}
namespace eval ::MSNGamesGUI {
proc buildMenu {menu {w ""}} {
set gamesmenu $menu.games
menu $gamesmenu -tearoff 0 -type normal
set gameList [::MSNGamesPlugins::getGameList]
foreach game $gameList {
set appName [lindex $game 1]
set appId [lindex $game 0]
if {$w == ""} {
#menu in contact list
$gamesmenu add command -label $appName -command "::amsn::ShowUserList \[trans playgame2 \[list $appName\]\] \[list ::MSNGames::SendInviteQueue $appId\]"
} else {
#menu in chatwindow
$gamesmenu add command -label $appName -command "::amsn::ShowChatList \[trans playgame2 \[list $appName\]\] \[::ChatWindow::getCurrentTab $w\] \[list ::MSNGames::SendInviteQueue $appId\]"
}
}
return $gamesmenu
}
proc InvitationSent {chatid sid appId gameName} {
SendMessageFIFO [list ::MSNGamesGUI::InvitationSentWrapped $chatid $sid $appId $gameName] "::amsn::messages_stack($chatid)" "::amsn::messages_flushing($chatid)"
}
proc InvitationSentWrapped {chatid sid appId gameName} {
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid " \n" green
::amsn::WinWrite $chatid "[timestamp] [trans gamerequest [::abook::getDisplayNick $chatid] $gameName]" green
::amsn::WinWrite $chatid " - (" green
::amsn::WinWriteClickable $chatid "[trans cancel]" [list ::MSNGamesGUI::CancelInvitation $chatid $sid] cancelgame$sid
::amsn::WinWrite $chatid ")\n" green
::amsn::WinWriteIcon $chatid greyline 3
}
proc CancelInvitation {chatid sid} {
#Get the chatwindow name
set win_name [::ChatWindow::For $chatid]
if { [::ChatWindow::For $chatid] == 0} {
return 0
}
#Disable item in the chatwindow
[::ChatWindow::GetOutText ${win_name}] tag configure cancelgame$sid \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <<Button1>> ""
[::ChatWindow::GetOutText ${win_name}] conf -cursor left_ptr
# abort invitation
if {[::MSN::ChatQueue $chatid [list ::MSNGames::CancelGame $sid]] == 0} {
return 0
}
}
proc InvitationRejected {chatid sid} {
#Get the chatwindow name
set win_name [::ChatWindow::For $chatid]
if { [::ChatWindow::For $chatid] == 0} {
return 0
}
#Disable item in the chatwindow
[::ChatWindow::GetOutText ${win_name}] tag configure cancelgame$sid \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <<Button1>> ""
[::ChatWindow::GetOutText ${win_name}] conf -cursor left_ptr
#show message in CW
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid " \n" green
#Show invitation
::amsn::WinWrite $chatid "[timestamp] [trans gamerejected [::abook::getDisplayNick $chatid]]\n" green
#Grey line
::amsn::WinWriteIcon $chatid greyline 3
}
proc InvitationAccepted {chatid sid} {
#Get the chatwindow name
set win_name [::ChatWindow::For $chatid]
if { [::ChatWindow::For $chatid] == 0} {
return 0
}
#Disable item in the chatwindow
[::ChatWindow::GetOutText ${win_name}] tag configure cancelgame$sid \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind cancelgame$sid <<Button1>> ""
[::ChatWindow::GetOutText ${win_name}] conf -cursor left_ptr
#show message in CW
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid " \n" green
#Show invitation
::amsn::WinWrite $chatid "[timestamp] [trans gameaccepted [::abook::getDisplayNick $chatid]]\n" green
#Grey line
::amsn::WinWriteIcon $chatid greyline 3
}
proc IncomingGameRequestInvalid {chatid dest branchuid cseq uid sid gameinfo} {
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid " \n" green
#Show invitation
::amsn::WinWrite $chatid "[timestamp] [trans gamepluginnotfound [::abook::getDisplayNick $chatid] [lindex $gameinfo 2]]\n" green
#Grey line
::amsn::WinWriteIcon $chatid greyline 3
}
proc IncomingGameRequestShow {chatid dest branchuid cseq uid sid gameinfo} {
#Grey line
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid " \n" green
#Show invitation
::amsn::WinWrite $chatid "[timestamp] [trans gameinvitation [::abook::getDisplayNick $chatid] [lindex $gameinfo 2]]" green
#Accept and refuse actions
::amsn::WinWrite $chatid " - (" green
::amsn::WinWriteClickable $chatid "[trans accept]" [list ::MSNGamesGUI::IncomingGameRequestAccept $chatid $dest $branchuid $cseq $uid $sid $gameinfo] acceptgame$sid
::amsn::WinWrite $chatid " / " green
::amsn::WinWriteClickable $chatid "[trans reject]" [list ::MSNGamesGUI::IncomingGameRequestReject $chatid $sid $branchuid $uid] rejectgame$sid
::amsn::WinWrite $chatid ")\n" green
#Grey line
::amsn::WinWriteIcon $chatid greyline 3
}
proc IncomingGameRequestReject {chatid sid branchuid uid} {
#Get the chatwindow name
set win_name [::ChatWindow::For $chatid]
if { [::ChatWindow::For $chatid] == 0} {
return 0
}
#Disable items in the chatwindow
[::ChatWindow::GetOutText ${win_name}] tag configure acceptgame$sid \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind acceptgame$sid <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind acceptgame$sid <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind acceptgame$sid <<Button1>> ""
[::ChatWindow::GetOutText ${win_name}] tag configure rejectgame$sid \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind rejectgame$sid <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind rejectgame$sid <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind rejectgame$sid <<Button1>> ""
[::ChatWindow::GetOutText ${win_name}] conf -cursor left_ptr
# abort invitation
if {[::MSN::ChatQueue $chatid [list ::MSN6FT::RejectFT $chatid $sid $branchuid $uid]] == 0} {
return 0
}
}
proc IncomingGameRequestAccept {chatid dest branchuid cseq uid sid gameinfo} {
#Get the chatwindow name
set win_name [::ChatWindow::For $chatid]
if { [::ChatWindow::For $chatid] == 0} {
return 0
}
#Disable items in the chatwindow
[::ChatWindow::GetOutText ${win_name}] tag configure acceptgame$sid \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind acceptgame$sid <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind acceptgame$sid <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind acceptgame$sid <<Button1>> ""
[::ChatWindow::GetOutText ${win_name}] tag configure rejectgame$sid \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind rejectgame$sid <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind rejectgame$sid <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind rejectgame$sid <<Button1>> ""
[::ChatWindow::GetOutText ${win_name}] conf -cursor left_ptr
# accept invitation
if {[::MSN::ChatQueue $chatid [list ::MSNGames::AcceptGameOpenSB $chatid $dest $branchuid $cseq $uid $sid $gameinfo]] == 0} {
return 0
}
}
proc GameClosedByOther {chatid} {
#show message in CW
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid " \n" green
::amsn::WinWrite $chatid "[timestamp] [trans gameclosedbyother [::abook::getDisplayNick $chatid]]\n" green
#Grey line
::amsn::WinWriteIcon $chatid greyline 3
}
proc GameClosedBySelf {chatid} {
#show message in CW
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid " \n" green
::amsn::WinWrite $chatid "[timestamp] [trans gameclosedbyself [::abook::getDisplayNick $chatid]]\n" green
#Grey line
::amsn::WinWriteIcon $chatid greyline 3
}
}
namespace eval ::MSNGamesInterface {
########## ::MSNGamesInterface::restartGame ###################
## after game round is finished this triggers the restart
## process
##
## parameter:
## sid: unique session-ID
##
## return:
## -
###############################################################
proc restartGame {sid} {
#trigger handshake process
after 1000 "::MSNGamesInterface::checkHandshake $sid"
}
########## ::MSNGamesInterface::closeGame #####################
## closes game connection and informs opponent of the end of
## the game
##
## parameter:
## sid: unique session-ID
##
## return:
## -
###############################################################
proc closeGame {sid} {
::MSNGames::CancelGame $sid
}
########## ::MSNGamesInterface::destroyGame ###################
## removes all internal data of the game session and informs
## the plugin-system
## IMPORTANT: this function should be called at last after
## destroying a game session
##
## parameter:
## sid: unique session-ID
##
## return:
## -
###############################################################
proc destroyGame {sid} {
::MSNGamesPlugins::removeGame $sid
after 60000 "::MSNGamesInterface::removeSettings $sid"
#abort running handshake process
resetHandshakeState $sid [getHandshakeFlag complete]
}
########## ::MSNGamesInterface::send ##########################
## send game data to the communication channel
##
## parameter:
## sid: unique session-ID
## data: data to send
##
## return:
## -
###############################################################
proc send {sid data} {
#build game message and send out
::MSNGames::SendData $sid [::MSNGames::buildGameMessage $data]
}
########## ::MSNGamesInterface::setSetting ####################
## save game-dependant data
## (will be destroyed after destroyGame!)
##
## parameter:
## sid: unique session-ID
## key: storage key
## value: value to store
##
## return:
## -
###############################################################
proc setSetting {sid key value} {
global gameSettings
if {[info exists gameSettings($sid)]} {
set sidSetsList [set gameSettings($sid)]
} else {
set sidSetsList [list]
}
array set sidSetsArray $sidSetsList
set sidSetsArray($key) $value
set gameSettings($sid) [array get sidSetsArray]
}
########## ::MSNGamesInterface::getSetting ####################
## read game-dependant data from storage
##
## parameter:
## sid: unique session-ID
## key: storage key
## def: default value if storage key doesn't exist
##
## return:
## the stored data
###############################################################
proc getSetting {sid key {def ""}} {
global gameSettings
if {[info exists gameSettings($sid)]} {
set sidSetsList [set gameSettings($sid)]
} else {
return $def
}
array set sidSetsArray $sidSetsList
if {[info exists sidSetsArray($key)]} {
return [set sidSetsArray($key)]
} else {
return $def
}
}
proc startGame {sid appId oppNick inviter} {
#check if game is already started
set isStarted [getSetting $sid started 0]
if {$isStarted == 0} {
setSetting $sid started 1
#setup important settings
setSetting $sid opponentnick $oppNick
setSetting $sid inviter $inviter
#send "i am ready" package
::MSNGames::SendData $sid [binary format Ss [myRand 17 127] 1]
resetHandshakeState $sid [getHandshakeFlag newgame]
after 1000 "::MSNGamesInterface::checkHandshake $sid"
#trigger start game
::MSNGamesPlugins::setupGame $sid $appId
::MSNGamesPlugins::trigger $sid create
}
}
proc abortedGame {sid} {
set isStarted [getSetting $sid started 0]
if {$isStarted == 1} {
setSetting $sid started 2
#trigger abort game
::MSNGamesPlugins::trigger $sid destroy
}
}
proc resetHandshakeState {sid state} {
setSetting $sid handshakestate $state
}
proc setHandshakeState {sid flag} {
set state [getSetting $sid handshakestate 0]
set state [expr {$state | $flag}]
setSetting $sid handshakestate $state
}
proc getHandshakeState {sid flag} {
set state [getSetting $sid handshakestate 0]
return [expr {$state & $flag}]
}
proc getHandshakeFlag {flag} {
switch -- $flag {
endgame { return 1 }
clickedyessent { return 2 }
clickedyesrecv { return 4 }
triggergameend { return 8 }
triggerrestart { return 16 }
guidsent { return 32 }
guidrecv { return 64 }
triggerstart { return 128 }
gameendcheck { return 5 }
restartcompl { return 15 }
restartcheck { return 31 }
startcompl { return 96 }
startcheck { return 224 }
newgame { return 31 }
restartgame { return 0 }
complete { return 255 }
}
return 0
}
proc checkHandshake {sid} {
if {![::MSNGamesInterface::getSetting $sid opponentready 0]} {
#wait until connection is ready and opponent finished loading
after 1000 "::MSNGamesInterface::checkHandshake $sid"
return
}
if {[getHandshakeState $sid [getHandshakeFlag endgame]] == 0 && [getSetting $sid inviter 0] == 0} {
#aren't we inviter and have sent GameEnd after restarting a game yet?
send $sid "0:GameEnd:"
setHandshakeState $sid [getHandshakeFlag endgame]
}
if {[getHandshakeState $sid [getHandshakeFlag clickedyessent]] == 0} {
#have we sent PlayerClickedYes after restarting a game yet?
send $sid "0:PlayerClickedYes:"
setHandshakeState $sid [getHandshakeFlag clickedyessent]
}
if {[getHandshakeState $sid [getHandshakeFlag gameendcheck]] > 0 && \
[getHandshakeState $sid [getHandshakeFlag triggergameend]] == 0} {
#trigger gameend after we sent/received GameEnd and have received and sent PlayerClickedYes
::MSNGamesPlugins::trigger $sid gameend
setHandshakeState $sid [getHandshakeFlag triggergameend]
}
if {[getHandshakeState $sid [getHandshakeFlag restartcheck]] == [getHandshakeFlag restartcompl]} {
#trigger restart after triggering gameend
::MSNGamesPlugins::trigger $sid restart
setHandshakeState $sid [getHandshakeFlag triggerrestart]
} elseif {[getHandshakeState $sid [getHandshakeFlag restartcheck]] == [getHandshakeFlag restartcheck]} {
if {[getHandshakeState $sid [getHandshakeFlag guidsent]] == 0} {
#have we sent the guid yet?
if {[getSetting $sid inviter 0] == 1} {
#generate guid and sendout handshake
set guid "[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]]-[format %X [myRand 4369 65450]][format %X [myRand 4369 65450]][format %X [myRand 4369 65450]]"
::MSNGames::SendData $sid [::MSNGames::buildGameMessage "0:SendGameGuid:\{$guid\}"]
setHandshakeState $sid [getHandshakeFlag guidsent]
} elseif {[getHandshakeState $sid [getHandshakeFlag guidrecv]] > 0} {
#simply fake ticket data with DUMMY, the other side should accept that but scoring will not work
#TODO: if we want to use the server-side scoring we should replace DUMMY by the ticket-ID that
# can be requested from the MSN-server
::MSNGames::SendData $sid [::MSNGames::buildGameMessage "0:SendSignedTicket:[::config::getKey login]:DUMMY"]
setHandshakeState $sid [getHandshakeFlag guidsent]
}
} elseif {[getHandshakeState $sid [getHandshakeFlag startcheck]] == [getHandshakeFlag startcompl]} {
#tell local game that handshake is complete
::MSNGamesPlugins::trigger $sid gamestart
setHandshakeState $sid [getHandshakeFlag triggerstart]
}
}
if {[getHandshakeState $sid [getHandshakeFlag complete]] == [getHandshakeFlag complete]} {
#handshake complete
resetHandshakeState $sid [getHandshakeFlag restartgame]
} else {
#handshake incomplete, keep on checking every 1s
after 1000 "::MSNGamesInterface::checkHandshake $sid"
}
}
proc receiveData {sid data} {
status_log "MSNGamesInterface - receiveData: data = \"$data\"" blue
status_log "MSNGamesInterface - receiveData: length(data) = [string length $data]" blue
set recv [split $data :]
if {[lindex $recv 0] == "0"} {
#message in the messenger layer
if {[lindex $recv 1] == "SendGameGuid"} {
setHandshakeState $sid [getHandshakeFlag guidrecv]
} elseif {[lindex $recv 1] == "SendSignedTicket"} {
setHandshakeState $sid [getHandshakeFlag guidrecv]
} elseif {[lindex $recv 1] == "PlayerClickedYes"} {
setHandshakeState $sid [getHandshakeFlag clickedyesrecv]
} elseif {[lindex $recv 1] == "GameEnd"} {
setHandshakeState $sid [getHandshakeFlag endgame]
} else {
#send message to game plugin
::MSNGamesPlugins::trigger $sid message $data
}
} else {
#send message to game plugin
::MSNGamesPlugins::trigger $sid message $data
}
}
proc removeSettings {sid} {
global gameSettings
if {[info exists gameSettings($sid)]} {
unset gameSettings($sid)
}
}
}
namespace eval ::MSNGamesPlugins {
########## ::MSNGamesPlugins::register ########################
## registers a new plugin as a game
##
## parameter:
## name: unique identifier of plugin
## pVer: plugin protocol version
## appId: list of application IDs (set by Microsoft!) with
## corresponding names
## funcs: trigger functions list
## 0: create
## 1: destroy
## 2: restart
## 3: gamestart
## 4: gameend
## 5: message
##
## return:
## current protocol version
###############################################################
proc register {name pVer appId funcs} {
global gamePlugins appIds
set currentVersion 1
set minVersion 1
if {$pVer < $minVersion} {
return 0
}
#check if plugin is already listed
if {[info exists gamePlugins($name)]} {
return 0
}
#check if one of the appIds is already listed
foreach item $appId {
set id [lindex $item 0]
if {[info exists appIds($id)]} {
return 0
}
}
#register plugin name
array set plugin [list]
set plugin(appId) $appId
set plugin(funcs) $funcs
set gamePlugins($name) [array get plugin]
#register appIds
foreach item $appId {
set id [lindex $item 0]
set appIds($id) $name
}
return $currentVersion
}
########## ::MSNGamesPlugins::unregister ######################
## unregisters a plugin
##
## parameter:
## name: unique identifier of plugin
##
## return:
## -
###############################################################
proc unregister {name} {
global gamePlugins appIds
if {[info exists gamePlugins($name)]} {
array set plugin [set gamePlugins($name)]
set appId [set plugin(appId)]
#remove appIds
foreach item $appId {
set id [lindex $item 0]
if {[info exists appIds($id)]} {
unset appIds($id)
}
}
#remove plugin name
unset gamePlugins($name)
}
}
proc getGameList {} {
global gamePlugins
set ret [list]
set gameNames [array names gamePlugins]
foreach gameName $gameNames {
array set plugin [set gamePlugins($gameName)]
set appIdList $plugin(appId)
foreach appId $appIdList {
set ret [lappend ret $appId]
}
}
return $ret
}
proc supportedGame {appId} {
global appIds
if {[info exists appIds($appId)]} {
return 1
} else {
return 0
}
}
proc setupGame {sid appId} {
global gamePlugins appIds runningGame
if {![info exists appIds($appId)]} {
return 0
}
set name [set appIds($appId)]
if {![info exists gamePlugins($name)]} {
return 0
}
array set plugin [set gamePlugins($name)]
set descr ""
foreach item [set plugin(appId)] {
set id [lindex $item 0]
if {$id == $appId} {
set descr [lindex $item 1]
break
}
}
array set game [list]
set game(appId) $appId
set game(name) $name
set game(funcs) [set plugin(funcs)]
set game(descr) $descr
set runningGame($sid) [array get game]
}
proc getName {appId} {
global gamePlugins appIds
if {![info exists appIds($appId)]} {
return ""
}
set name [set appIds($appId)]
if {![info exists gamePlugins($name)]} {
return ""
}
array set plugin [set gamePlugins($name)]
set descr ""
foreach item [set plugin(appId)] {
set id [lindex $item 0]
if {$id == $appId} {
set descr [lindex $item 1]
break
}
}
return $descr
}
proc removeGame {sid} {
global runningGame
if {[info exists runningGame($sid)]} {
unset runningGame($sid)
}
}
proc trigger {sid cmd {param ""}} {
global runningGame
if {![info exists runningGame($sid)]} {
return 0
}
array set game [set runningGame($sid)]
set funcs [set game(funcs)]
status_log "MSNGamesPlugins - trigger: sid = $sid" blue
status_log "MSNGamesPlugins - trigger: cmd = $cmd" blue
status_log "MSNGamesPlugins - trigger: param = $param" blue
if {$cmd == "create"} {
set func [lindex $funcs 0]
} elseif {$cmd == "destroy"} {
set func [lindex $funcs 1]
} elseif {$cmd == "restart"} {
set func [lindex $funcs 2]
} elseif {$cmd == "gamestart"} {
set func [lindex $funcs 3]
} elseif {$cmd == "gameend"} {
set func [lindex $funcs 4]
} elseif {$cmd == "message"} {
set func [lindex $funcs 5]
} else {
status_log "WARNING: invalid command for trigger: $cmd" red
return
}
catch { eval $func $sid [list $param] } res
status_log "MSNGamesPlugins - trigger: res = $res" blue
}
}
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